<p></p>
<p>A few specific examples:</p>
<p>Arfenhouse 1 (2 and 3 use proper no-graphic trigger NPCs, but the intro text of the first game is triggered by an all-black Housemaster)<br>
<a href="http://www.angelfire.com/scifi/jm11/games/Arfenhouse.zip" rel="nofollow">http://www.angelfire.com/scifi/jm11/games/Arfenhouse.zip</a></p>
<p>Resident Evils Operation: Rageing Cheeta appears to have had this<br>
<a href="http://www.castleparadox.com/gamelist-display.php?game=76" rel="nofollow">http://www.castleparadox.com/gamelist-display.php?game=76</a></p>
<p>I did this in some of my older games, which were lost permanently to computer breakdowns because I kept ignoring the advice to make backups (or the backups were lost along with the originals) or, in the case of my abandoned Wolf's Quest remake, I was still actively editing the game and just defined an actual palette for the dark figures as soon as it actually became required.</p>

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