<p></p>
<p>U-Knighted has just reported the same crash.</p>
<p><a href="https://github.com/ohrrpgce/ohrrpgce/files/5213486/another_abort_crash.txt">crash_report.txt</a></p>
<p>The stack trace is identical to before! Also, both are 64-bit gfx_sdl builds on Mac OS X 10.11.6 with SDL 1.2.14. Therefore I don't think this is a memory corruption crash, and it sounds even more likely that it's one of those bugs fixed in SDL 1.2.15 or 1.2.16.</p>

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