<p></p>
<p>Actually I guess <a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="581248530" data-permission-text="Title is private" data-url="https://github.com/ohrrpgce/ohrrpgce/issues/623" data-hovercard-type="issue" data-hovercard-url="/ohrrpgce/ohrrpgce/issues/623/hovercard" href="https://github.com/ohrrpgce/ohrrpgce/issues/623">#623</a> (and also <a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="581245307" data-permission-text="Title is private" data-url="https://github.com/ohrrpgce/ohrrpgce/issues/509" data-hovercard-type="issue" data-hovercard-url="/ohrrpgce/ohrrpgce/issues/509/hovercard" href="https://github.com/ohrrpgce/ohrrpgce/issues/509">#509</a>) only cover hero and enemy animations, and I'll leave this for attack animations (including movement), and attacker movement animations. Except it doesn't seem plausible to have an editor for attack (movement) animations like Projectile, Wave, etc; new animations could only be defined with scripts.</p>

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