<p></p>
<p>64-bit Mac builds are crashing on MIDIs, as SDL_mixer.framework on the Mac nightly build machine also needs to be upgraded, from the ancient version 1.2.11 to the latest 1.2.12 (released 2012). Sorry James, I forgot to ask you to do this when upgrading SDL.framework (for <a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="660477761" data-permission-text="Title is private" data-url="https://github.com/ohrrpgce/ohrrpgce/issues/1138" data-hovercard-type="issue" data-hovercard-url="/ohrrpgce/ohrrpgce/issues/1138/hovercard" href="https://github.com/ohrrpgce/ohrrpgce/issues/1138">#1138</a>). <code>mac/get_sdl_frameworks.sh</code> already points at 1.2.12. (Aside: <code>mac/Frameworks.tar.gz</code> contains a 32-bit build of SDL_mixer 1.2.11 which I <a href="http://tmc.castleparadox.com/freebasic/SDL_mixer_macmidi_fix_wip.patch" rel="nofollow">had patched</a> to fix MIDI looping, apparently fixing this crash without knowing it)</p>
<blockquote>
<p>Charbomber: It seems that the current version of the OHRRPG Game app crashes whenever it reaches the end of a midi. I'm not sure if it's for other versions, but it crashes on Mac whenever the player gets teleported to a new area after the end of a midi. Also, midi's don't loop, but I think the crash is a bigger issue.</p>
</blockquote>

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