<p></p>
<p>In Game on Windows when using gfx_sdl if you resize the window while inside a debug menu it doesn't restore properly when you exit it. (The window is temporarily made resizable in debug menus.)</p>
<p>I was able to reproduce this (seems to always happen) on Win XP; it was reported on Win 10. Screenshot from Chalkflower/Prifurin:<br>
<a target="_blank" rel="noopener noreferrer" href="https://user-images.githubusercontent.com/1165449/83221154-276a5580-a1c9-11ea-8f86-5c0809f4b24f.png"><img src="https://user-images.githubusercontent.com/1165449/83221154-276a5580-a1c9-11ea-8f86-5c0809f4b24f.png" alt="unknown" style="max-width:100%;"></a></p>
<p>Apparently also if you minimise the window (inside the debug menu?) and then try to maximise it again, it doesn't come back except it " flickers for a second", and is stuck. I didn't try to reproduce that.</p>
<p>This bug doesn't happen on Linux + gfx_sdl</p>

<p style="font-size:small;-webkit-text-size-adjust:none;color:#666;">—<br />You are receiving this because you are subscribed to this thread.<br />Reply to this email directly, <a href="https://github.com/ohrrpgce/ohrrpgce/issues/1132">view it on GitHub</a>, or <a href="https://github.com/notifications/unsubscribe-auth/AMWGWZQDAOXT2QJVN66ANXDRT43E5ANCNFSM4NNWPD6Q">unsubscribe</a>.<img src="https://github.com/notifications/beacon/AMWGWZV6SH7TVN3R47M3ZIDRT43E5A5CNFSM4NNWPD62YY3PNVWWK3TUL52HS4DFUVEXG43VMWVGG33NNVSW45C7NFSM4JK7DQ7A.gif" height="1" width="1" alt="" /></p>
<script type="application/ld+json">[
{
"@context": "http://schema.org",
"@type": "EmailMessage",
"potentialAction": {
"@type": "ViewAction",
"target": "https://github.com/ohrrpgce/ohrrpgce/issues/1132",
"url": "https://github.com/ohrrpgce/ohrrpgce/issues/1132",
"name": "View Issue"
},
"description": "View this Issue on GitHub",
"publisher": {
"@type": "Organization",
"name": "GitHub",
"url": "https://github.com"
}
}
]</script>