<p></p>
<p>Feenicks reports that in turn-based battles, there is an extra one turn delay before on-death attacks happen when dying to poison. This is a significant bug because during the turn the enemy is untargettable but the battle doesn't end, causing the battle to become stuck if there's nothing else to do.</p>
<p>Testcase: <a href="https://github.com/ohrrpgce/ohrrpgce/files/4529325/poisiontest.zip">poisiontest.zip</a><br>
The hero's default attack inflicts poison and kills the enemy.</p>

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