<p></p>
Does gfx_sdl2 have the same problem?<br>
<br>
SDL has a number of test programs for example [testwm.c](<br>
https://hg.libsdl.org/SDL/raw-file/ab7529cb9558/test/testwm.c)<br>
(Compile with `gcc -o testwm testwm.c -lSDL -I/usr/include/SDL` and run<br>
with `./testwm -resize`; it takes a number of other args too)<br>
<br>
Well, I do have xfce installed on this machine so could test this out<br>
myself sometime.<br>
<br>
On Sat, 25 Apr 2020 at 14:31, James Paige <notifications@github.com> wrote:<br>
<br>
> I had always thought that free resizing was Windows only. I do use<br>
> maximizing all the time<br>
><br>
> I don't have any trouble with resizing other windows on Xfce, but I don't<br>
> know another SDL game that allows window resizing that I could try.<br>
><br>
><br>
> ---<br>
> James Paige<br>
><br>
> On Fri, Apr 24, 2020, 10:09 PM Ralph Versteegen <notifications@github.com><br>
> wrote:<br>
><br>
> > ?!<br>
> > Yes, when the window is set to resizable (e.g. everywhere in Custom, also<br>
> > the in-game slice debugger) you should be able to resize the window like<br>
> > any other program. Resizing other windows by dragging the border works<br>
> for<br>
> > me in Xfce (on FreeBSD).<br>
> ><br>
> > Again, I can't find any mention online about resizeable windows being<br>
> > broken in SDL+Xfce.<br>
> ><br>
> > —<br>
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