<p></p>
<p>Closing; been too long.</p>
<p>There was another bug where a very few games (including SoJ) had garbage uninitialised attack data as more attack settings were implement. I had an rpgbatch.py to detect them but never implemented a fix for it because coarse-grained .rpg version information made them too hard to pinpoint. SoJ got fixed.</p>

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