<p>"Just clicked on the Items menu option from within a game and it crashed! Never saw that before, can't reproduce it."</p>
<pre><code>######### Report bf14f9b3-de2e-441e-af42-c906c3431960 #########
Upload time 2019-08-15 08:43:40 UTC
Crash time 2019-08-15 20:42:19 UTC
AppName OHRRPGCE-Game
ExceptionModule C:\Users\paul.LEDOMAIN\Desktop\PH\kbb\game.exe
ExceptionAddress 0x5d1cd3
MemoryUsageKbytes 37468
OperatingSystem Windows 7 Professional Build 7601
GeoLocation en-us
UserEmail paulc***@gmail.com
ProblemDescription Just clicked on the Items menu option from within a game and it crashed! Never saw that before, can't reproduce it.
Build OHRRPGCE wip 20190520.11162 gfx_directx+sdl+fb/music_sdl FreeBASIC 1.05.0 (01-31-2016) GCC 5.3.0 x86 pdb Built on vampirecell -g -gen gcc Win32 32-bit
Extra files g_debug.txt g_debug_archive.txt
Backend init info gfx_directx
Spawned from Custom V OHRRPGCE,4,11162,OHRRPGCE wip 20190520
Playing game C:\Users\paul.LEDOMAIN\Desktop\PH\kbb\Walthros2019.rpg
Game name Walthros: Renewal
Symbols ohrrpgce-symbols-win-music_sdl-r11162-2019-05-20-wip.7z
Git commit 5c8147641
CPU x86 GenuineIntel family 6 model 61 stepping 4, 4 cores
Exception EXCEPTION_ACCESS_VIOLATION_READ
Minidump crash address 0x20
Crashed thread 0
g_debug_archive errors 2
----- Tail of g_debug.txt -----
6386.0 Unknown store name: "disabled"
6386.0 Unknown store name: "disabled"
6386.1 Unknown store name: "disabled"
6386.1 Unknown store name: "disabled"
too much debug() output, not printing any more messages
----- Stacktrace -----
@ TOP_LEFT_PLANK (plankmenu.bas:379 + 0x0)
377 sl = planks(i)
378 IF sl->ScreenX <= best->ScreenX ANDALSO sl->ScreenY <= best->ScreenY THEN
-> 379 best = sl
380 END IF
@ ITEM_SCREEN_REFRESH (menustuf.rbas:2373 + 0x5)
2371 ELSE
2372 st.ps.cur = top_left_plank(st.ps)
->2373 END IF
2374 update_item_plank st.ps.cur, st
@ ITEM_SCREEN (menustuf.rbas:2577 + 0x8)
2575 load_slice_collection st.ps.m, SL_COLLECT_ITEMSCREEN
2576 item_screen_refresh st
->2577
2578 show_virtual_gamepad()
@ ACTIVATE_MENU_ITEM (game.bas:2833 + 0x5)
2831 CASE spItems
2832 menu_text_box = item_screen()
->2833 IF menu_text_box > 0 THEN
2834 'Currently, menus and textboxes interfere with each other badly
@ PLAYER_MENU_KEYS + 0x32d
@ main (game.bas:778 + 0x5)
776 update_menu_items
777 player_menu_keys()
-> 778 'debug "after menu key handling:"
779
@ [game.exe + 0x126d]
@ [ntdll.dll + 0x39902]
@ [ntdll.dll + 0x398d5]
</code></pre>
<p>Examined the minidump and found <code>find_all_planks</code> returned an array of 603 plank slices, as expected, but <code>planks(0)</code> is NULL, causing the crash. Looking at <code>find_all_planks</code> I am certain that it can not possibly put a NULL pointer in the array, and it wipes it before starting.<br>
The only possibility I can see is that during either the REDIM in <code>find_all_planks</code> or the callback it calls, some memory got scribbled over, due to preexisting memory corruption.</p>
<p>g_debug.txt was full of "Unknown store name: "disabled"" messages, so any error messages were lost.</p>
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