<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Tue, Feb 4, 2014 at 6:33 PM, Ralph Versteegen <span dir="ltr"><<a href="mailto:teeemcee@gmail.com" target="_blank">teeemcee@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On 5 February 2014 01:34, <<a href="mailto:subversion@hamsterrepublic.com">subversion@hamsterrepublic.com</a>> wrote:<br>
> teeemcee<br>
> 2014-02-04 04:34:32 -0800 (Tue, 04 Feb 2014)<br>
> 122<br>
> Implemented spriteset frame cutter. Shown when you import a sprite while in full-set mode.<br>
><br>
> The help page is not finished.<br>
> ---<br>
> U wip/common.rbas<br>
> U wip/drawing.bas<br>
> A wip/ohrhelp/sprite_import16_cut_frames.txt<br>
> U wip/<a href="http://udts.bi" target="_blank">udts.bi</a><br>
> U wip/whatsnew.txt<br>
<br>
</div>I implemented this in order to more easily import the three frame<br>
walkabout sprite Feenicks provided, originally for RPG Maker.<br>
Unfortunately it turns out that the order of directions in RPGM sprite<br>
sheets is different anyway (down left right up) so I had to manually<br>
reorder the frames. Sure, I could add yet another option to the menu<br>
to customise the order, but that's getting a bit over the top.<br>
Entering all the offsets is quite time consuming. Maybe I should just<br>
one with something like the tile cutter where you can select the<br>
position of each frame individually.<br></blockquote></div><br></div><div class="gmail_extra">Something like the tile-cutter in that place sounds like a wonderful feature.<br><br></div><div class="gmail_extra">In fact, wouldn't that work pretty nicely even for single-frame sprite mode if you import a bmp larger than the desired size?<br>
<br>---<br></div><div class="gmail_extra">James<br></div></div>