[Ohrrpgce] SVN: james/12856 Flip status in battle does not cause you to run away backwards

James Paige Bob at hamsterrepublic.com
Mon Mar 7 03:57:27 PST 2022


Right.

I guess each battler needs default direction, animating direction, and flip
state.

.d could be 0 at rest, 1 for animating forwards and -1 for animating
backwards



On Mon., Mar. 7, 2022, 12:16 a.m. Ralph Versteegen, <teeemcee at gmail.com>
wrote:

> Almost. It'll still cause you to run backwards in combination with Run And
> Hide. I think we need additional state, such as turning .d into a tristate,
> to avoid that.
>
> On Mon, 7 Mar 2022 at 17:16, <subversion at hamsterrepublic.com> wrote:
>
>> james
>> 2022-03-06 20:16:23 -0800 (Sun, 06 Mar 2022)
>> 62
>> Flip status in battle does not cause you to run away backwards
>> ---
>> U   wip/bmod.rbas
>>
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