[Ohrrpgce] [ohrrpgce/ohrrpgce] Enemy spawned with 0 HP are broken and undead / disagreements about what enemies exist/are alive (#1221)

Ralph Versteegen notifications at github.com
Thu Sep 30 07:34:18 PDT 2021


Giving it some actual testing, there's a host of things that go wrong with enemies spawned with 0 HP. First of all, they don't dissolve, unlike enemies in a formation which start with 0 HP at the start of battle. They're targetable although they're dead, though they don't prevent the battle from ending. Sometimes you can kill them (apparently if they spawned in a previously occupied slot; and then they do fade out) and sometimes not. Also, several times I saw that attacking one caused my attack targets to change to spread all, but then it stopped happening when I reduce my hero's Str (this was in a modified test.rpg).

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