[Ohrrpgce] [ohrrpgce/ohrrpgce] Enemy spawned with 0 HP appears with sprite of dead enemy / disagreements about what enemies exist/are alive (#1221)

James Paige notifications at github.com
Tue Sep 28 18:55:30 PDT 2021


The single enumeration is a good idea! I like it!

One other state that should possibly be part of the same enum might be Jump/Hide for when an enemy is untargetable because of a jump attack (I know that was the reason for at least some of the inconsistency of using .vis in place of death checks)

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