[Ohrrpgce] SVN: james/12130 Normalize the copyright header on source files

James Paige Bob at hamsterrepublic.com
Mon Dec 13 08:20:46 PST 2021


Opps! less is a no-op in that pipeline, I just forgot to remove it :D

On Mon, Dec 13, 2021 at 9:41 AM Ralph Versteegen <teeemcee at gmail.com> wrote:

> Great!
> Yes, we've got a lot of files in subdirectories which also ought to be
> fixed up; much of it never had a copyright or license notice, but there's
> also lots of stuff under a different copyright/license, so it's much more
> work.
> That's mainly why I suggested using variant copyright lines: to credit Jay
> for gfx_directx, Lenny for physpeak (which BTW was already dual-licensed
> under the BSD 3-clause license, so now it's triple-licensed), and others.
> Later I'll update LICENSE.txt to list the other licenses.
>
> Aside, what's the purpose of putting 'less' in the pipe?
>
> On Tue, 14 Dec 2021 at 02:59, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Here is the method I ended up using.
>>
>> First I used the following two commands to do an in-place change to as
>> many files as I could.
>>
>> sed -i s/"Please read LICENSE.txt for GPL License details and disclaimer
>> of liability"/"Dual licensed under the GNU GPL v2+ and MIT Licenses. Read
>> LICENSE.txt for terms and disclaimer of liability."/ *.bas *.bi *.c *.cpp
>> *.e *.exw *.hpp *.h *.rbas
>> sed -i s/"James Paige, Ralph Versteegen, and Hamster Republic
>> Productions"/"James Paige, Ralph Versteegen, and the OHRRPGCE Developers"/
>> *.bas *.bi *.c *.cpp *.e *.exw *.hpp *.h *.rbas
>>
>> Then I used these two commands to print out a list of the files that I
>> needed to fix up manually. It was not as hard as I expected :D
>>
>> grep "GPL" * 2>&1 | less | grep -v -e "MIT" -e "Is a directory" -e
>> "binary file matches"
>> grep "James Paige" * 2>&1 | less | grep -v -e "OHRRPGCE Developers" -e
>> "Is a directory" -e "binary file matches" -e "whatsnew.txt"
>>
>> I have not touched anything in any subdirectories, though I imagine there
>> might be some subdirectories that need changes
>>
>> ---
>> James
>>
>>
>>
>> On Sun, Dec 12, 2021 at 9:13 AM James Paige <Bob at hamsterrepublic.com>
>> wrote:
>>
>>> Okay, thank you! I'll figure something out, and I expect the process
>>> will be somewhat incremental :D
>>>
>>> On Sun, Dec 12, 2021 at 8:45 AM Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> No, I just used ordinary tools such as sed/grep/ripgrep and a lot of
>>>> manual edits. I normalised the headers in .bas files so that they'd be easy
>>>> to change using sed, but C/C++ files still needed work.
>>>>
>>>> On Mon, 13 Dec 2021 at 02:36, James Paige <Bob at hamsterrepublic.com>
>>>> wrote:
>>>>
>>>>> Ralph, did you already have a script for normalizing the headers? I
>>>>> vaguely remembered something like that, but could not remember
>>>>>
>>>>> I was looking at the daunting number of headers that need updating,
>>>>> and thinking I should write a script rather than trying to do it by hand,
>>>>> and then that reminded me that the idea seemed awfully familiar :D
>>>>>
>>>>> ---
>>>>> James
>>>>>
>>>>>
>>>>> On Thu, Dec 2, 2021 at 11:53 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Oh, also we need to replace base64.c with a non-GPL implementation.
>>>>>> Also, we should state in LICENSE.txt that the engine is distributed
>>>>>> under the GPL when using SDL_mixer/SDL2_mixer linked against libmad.
>>>>>> We should switch to SDL2_mixer binaries not linked against libmad so
>>>>>> that they're suitable for use on Steam.
>>>>>> All of the MP3 decoding libraries we can currently use/support
>>>>>> (libmad, mpg123, smpeg, audiere) are GPL or LGPL, so on Switch/etc we
>>>>>> currently wouldn't offer MP3 playback.
>>>>>>
>>>>>> On Fri, 3 Dec 2021 at 17:36, Ralph Versteegen <teeemcee at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> All code contributors to the OHRRPGCE (with the exception of a
>>>>>>> couple minor ones whose code has already been replaced) have agreed to
>>>>>>> relicense their code. We will switch to a dual licence under the existing
>>>>>>> GPLv2+ and under MIT.
>>>>>>>
>>>>>>> Digging up this old email thread, where we came to a number of
>>>>>>> conclusions:
>>>>>>> -change the copyright header to "Copyright 1997-20XX James Paige,
>>>>>>> Ralph Versteegen and the OHRRPGCE Developers"
>>>>>>> -have a single LICENSE.txt file, which is renamed to
>>>>>>> LICENSE-binary.txt when included with binaries, with suitable wording for
>>>>>>> both situations (otherwise, we can automatically add a header to it when
>>>>>>> renaming)
>>>>>>> -in LICENSE.txt list all licences and attributions for included code
>>>>>>> and libraries like SDL.dll with a summary at the top.
>>>>>>> -add an CREDITS.txt list to the source repo; it doesn't need to be
>>>>>>> included with binaries (though I suppose there's no reason not to include
>>>>>>> it with Custom). We can also link to the Developers wiki page in LICENSE.txt
>>>>>>>
>>>>>>> I suggest using this header at the top of each covered source file:
>>>>>>> '(C) Copyright 1997-20XX James Paige, Ralph Versteegen, and the
>>>>>>> OHRRPGCE Developers
>>>>>>> 'Dual licensed under the GNU GPL v2+ and MIT Licenses. Read
>>>>>>> LICENSE.txt for terms and disclaimer of liability.
>>>>>>>
>>>>>>> In cases where a file is written entirely or mostly by someone other
>>>>>>> than James or I, I think it's appropriate to use a modified copyright line
>>>>>>> which names the person who actually holds copyright (since we don't use
>>>>>>> copyright assignment) "and the OHRRPGCE Developers". There are plenty of
>>>>>>> files with other licenses anyway, and may already declare a copyright by
>>>>>>> someone else, and I don't want to remove the existing credits. For
>>>>>>> example,  "(C) Copyright 20XX-20XX Jay Tennant and the OHRRPGCE Developers"
>>>>>>>
>>>>>>> Regarding copyright years, my reading of copyright law is that
>>>>>>> bumping the date to match the current year is legally meaningless if none
>>>>>>> of the code was "first published" in that year. So I wouldn't change all
>>>>>>> the years. And the only reason to do so is to delay it falling into the
>>>>>>> public domain. If you want to bump the year at the same time as editing a
>>>>>>> file go ahead.
>>>>>>>
>>>>>>> There are also various files I've marked public domain, I may try to
>>>>>>> normalise those headers too. And there are many files lacking a copyright
>>>>>>> header.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Tue, 22 Dec 2020 at 00:44, James Paige <Bob at hamsterrepublic.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Oh! I understand. Yes, let's have a separate CREDITS.txt file (I
>>>>>>>> like the sound of that better than AUTHORS) and not cram anything into
>>>>>>>> LICENSE. And yes, the idea of putting all licenses into LICENSE.txt and
>>>>>>>> combining LICENCE-binary.txt into a single file are good ideas. Yes, let's
>>>>>>>> do that.
>>>>>>>>
>>>>>>>> I look forward to reading your relicensing notes :)
>>>>>>>>
>>>>>>>> ---
>>>>>>>> James
>>>>>>>>
>>>>>>>> On Mon., Dec. 21, 2020, 1:38 a.m. Ralph Versteegen, <
>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Oh, I didn't actually mean to suggest putting the authors in the
>>>>>>>>> LICENSE. I think a separate AUTHORS.txt (or CREDITS.txt) is simple,
>>>>>>>>> standard, and a good idea but it's not necessary to include it with
>>>>>>>>> binaries; I've haven't seen any other project do that (unless they include
>>>>>>>>> all documentation). I'm not against combining the two, it's just unusual.
>>>>>>>>> But since we are actually distributing software under multiple licenses I
>>>>>>>>> thought it's simplest to have all those licenses listed in one LICENSE file.
>>>>>>>>>
>>>>>>>>> For that matter, it's not really necessary to have two different
>>>>>>>>> LICENSE files (especially if they're going to need updating from time to
>>>>>>>>> time). We could just reword it slightly to be suitable for any context. It
>>>>>>>>> could still be renamed to LICENSE-binary.txt when distributed with games.
>>>>>>>>>
>>>>>>>>> Yes, I have a lot of notes for the relicensing. I wrote an
>>>>>>>>> enormous draft email which was far too long to send out (it has multiple
>>>>>>>>> appendices!), and still unfinished. It's about what license to switch to. I
>>>>>>>>> can have another look over it and then send it to you. I realised I should
>>>>>>>>> put most of the contents on the wiki instead.
>>>>>>>>> I went through everyone's contributions (except help pages?) and
>>>>>>>>> found the email address of everyone who needs to be contacted, although I
>>>>>>>>> didn't keep notes on what their contribution was. I found there were a few
>>>>>>>>> people who contributed code which has since been rewritten/replaced, or is
>>>>>>>>> trivial, and luckily everyone whose email I couldn't find is in this
>>>>>>>>> category. Some people only contributed to Custom, so we can still relicense
>>>>>>>>> Game without them. So only about 6 people (including the two of us) need to
>>>>>>>>> agree. I've also been careful to avoid any 3rd party GPL code.
>>>>>>>>>
>>>>>>>>> On Mon, 21 Dec 2020 at 04:53, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Putting the AUTHORS section in the LICENSE files would be
>>>>>>>>>> reasonable.
>>>>>>>>>>
>>>>>>>>>> We could also adjust the builds to include AUTHORS.txt and leave
>>>>>>>>>> the LICENSE.txt file simple
>>>>>>>>>>
>>>>>>>>>> Do you have any written notes for the relicensing plan? Maybe we
>>>>>>>>>> should start a wiki page where we can track what needs to be done, who has
>>>>>>>>>> already granted permission, who still needs to be contacted, and what might
>>>>>>>>>> need to be rewritten
>>>>>>>>>>
>>>>>>>>>> On Sun., Dec. 20, 2020, 10:05 a.m. Ralph Versteegen, <
>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> OK. My only reason for arguing against it was that it felt
>>>>>>>>>>> strange having my name there and not Mike's, since he wrote a lot of code
>>>>>>>>>>> too. But then I looked at gitstats and realised I have over 10x as many svn
>>>>>>>>>>> commits as Mike and almost 10x more lines added. It turns out Jay
>>>>>>>>>>> contributed almost as much code as Mike! I'm still impressed by how many
>>>>>>>>>>> headline features Mike implemented; he didn't waste time on cleanup for the
>>>>>>>>>>> sake of it, something I still need to learn :)
>>>>>>>>>>>
>>>>>>>>>>> Isn't author information normally in AUTHORS.txt?
>>>>>>>>>>>
>>>>>>>>>>> Since LICENSE.txt / LICENSE-binary.txt are what are actually
>>>>>>>>>>> distributed with binaries we really ought to have the copyright info in
>>>>>>>>>>> there!
>>>>>>>>>>> On that note, I wanted to expand those files to list the
>>>>>>>>>>> copyright info of all the source code we incorporate (whether credit in
>>>>>>>>>>> documentation is technically required or not) as distributing that code
>>>>>>>>>>> under the GPL does not avoid attribution requirements. I'm imagining that
>>>>>>>>>>> the top of the file would state that the whole program is GPL'd, summarise
>>>>>>>>>>> copyrights and licenses of all components, and the rest of the file would
>>>>>>>>>>> be a concatenation of the full GPL, LGPL, Apache, etc licenses and
>>>>>>>>>>> attributions. This is a bit unconventional, admittedly.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, 20 Dec 2020 at 14:52, James Paige <
>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> How about:
>>>>>>>>>>>>
>>>>>>>>>>>> Copyright 1997-2020 James Paige, Ralph Versteegen and the
>>>>>>>>>>>> OHRRPGCE Developers
>>>>>>>>>>>>
>>>>>>>>>>>> Having "Hamster Republic Productions" in there is was just
>>>>>>>>>>>> meaningless fluff, because I haven't kept the fictitious business name
>>>>>>>>>>>> registration for it current. I let it expire somewhere around 2007 or so (I
>>>>>>>>>>>> don't remember exactly)
>>>>>>>>>>>>
>>>>>>>>>>>> Having our real names there is good, because without a proper
>>>>>>>>>>>> legal umbrella organization, our names are where the copyright should
>>>>>>>>>>>> actually be. Saying "the OHRRPGCE Developers" is a decent shorthand to
>>>>>>>>>>>> acknowledge that there are others too. We could add a COPYRIGHT.txt file
>>>>>>>>>>>> that describes contributions in more detail, which I think is a good idea
>>>>>>>>>>>> for our relicensing plans anyway.
>>>>>>>>>>>>
>>>>>>>>>>>> If you would rather not have your name in there in the header,
>>>>>>>>>>>> it is up to you, but you've written so much code you definitely deserve it
>>>>>>>>>>>> if you want it :D
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat., Dec. 19, 2020, 6:11 p.m. Ralph Versteegen, <
>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I'm pleased to see the old file headers replaced.
>>>>>>>>>>>>> But I wanted to discuss what the copyright line should be.
>>>>>>>>>>>>> I've never been inducted into the Hamster Republic and don't think it
>>>>>>>>>>>>> describes the set of contributors to the project. And nobody has ever been
>>>>>>>>>>>>> asked to assign/transfer their copyrights in their contributions to you or
>>>>>>>>>>>>> HR, so they still possess them (and their permission is needed to
>>>>>>>>>>>>> relicense). I also don't think I need to be credited as co-maintainer.
>>>>>>>>>>>>> I suggest something like:
>>>>>>>>>>>>>  Copyright 1997-2020 James Paige and the OHRRPGCE Developers
>>>>>>>>>>>>>  Copyright 1997-2020 the OHRRPGCE Developers and Hamster
>>>>>>>>>>>>> Republic Productions
>>>>>>>>>>>>>  Copyright 1997-2020 James Paige, Hamster Republic Productions
>>>>>>>>>>>>> and the OHRRPGCE Developers
>>>>>>>>>>>>>
>>>>>>>>>>>>> I also see some inconsistencies still exist, so I'm going to
>>>>>>>>>>>>> fix those now without changing the copyright. (gitk makes it very easy to
>>>>>>>>>>>>> compare each file, I just hold down left mouse button and drag over each
>>>>>>>>>>>>> file in the changeset).
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, 20 Dec 2020 at 09:49, <subversion at hamsterrepublic.com>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> james
>>>>>>>>>>>>>> 2020-12-19 12:49:12 -0800 (Sat, 19 Dec 2020)
>>>>>>>>>>>>>> 77
>>>>>>>>>>>>>> Normalize the copyright header on source files
>>>>>>>>>>>>>> Deprecate the self-deprecation
>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>> U   wip/attackedit.bas
>>>>>>>>>>>>>> U   wip/backends.bas
>>>>>>>>>>>>>> U   wip/bcommon.bas
>>>>>>>>>>>>>> U   wip/bcommon.bi
>>>>>>>>>>>>>> U   wip/bihead.txt
>>>>>>>>>>>>>> U   wip/bmod.bi
>>>>>>>>>>>>>> U   wip/bmod.rbas
>>>>>>>>>>>>>> U   wip/bmodsubs.bas
>>>>>>>>>>>>>> U   wip/bmodsubs.bi
>>>>>>>>>>>>>> U   wip/browse.bas
>>>>>>>>>>>>>> U   wip/cglobals.bi
>>>>>>>>>>>>>> U   wip/common.bi
>>>>>>>>>>>>>> U   wip/common.rbas
>>>>>>>>>>>>>> U   wip/common_menus.bas
>>>>>>>>>>>>>> U   wip/const.bi
>>>>>>>>>>>>>> U   wip/custom.bas
>>>>>>>>>>>>>> U   wip/custom.bi
>>>>>>>>>>>>>> U   wip/customsubs.bi
>>>>>>>>>>>>>> U   wip/customsubs.rbas
>>>>>>>>>>>>>> U   wip/distribmenu.bas
>>>>>>>>>>>>>> U   wip/distribmenu.bi
>>>>>>>>>>>>>> U   wip/drawing.bas
>>>>>>>>>>>>>> U   wip/editedit.bas
>>>>>>>>>>>>>> U   wip/editedit.bi
>>>>>>>>>>>>>> U   wip/editrunner.bas
>>>>>>>>>>>>>> U   wip/editrunner.bi
>>>>>>>>>>>>>> U   wip/enemyedit.bas
>>>>>>>>>>>>>> U   wip/flexmenu.bi
>>>>>>>>>>>>>> U   wip/formationedit.bas
>>>>>>>>>>>>>> U   wip/game.bas
>>>>>>>>>>>>>> U   wip/game.bi
>>>>>>>>>>>>>> U   wip/gglobals.bi
>>>>>>>>>>>>>> U   wip/globalstredit.bas
>>>>>>>>>>>>>> U   wip/heroedit.rbas
>>>>>>>>>>>>>> U   wip/itemedit.bas
>>>>>>>>>>>>>> U   wip/loading.bi
>>>>>>>>>>>>>> U   wip/loading.rbas
>>>>>>>>>>>>>> U   wip/lumpfile.bas
>>>>>>>>>>>>>> U   wip/lumpfile.bi
>>>>>>>>>>>>>> U   wip/mapsubs.bas
>>>>>>>>>>>>>> U   wip/menuedit.bas
>>>>>>>>>>>>>> U   wip/menus.bas
>>>>>>>>>>>>>> U   wip/menus.bi
>>>>>>>>>>>>>> U   wip/menustuf.rbas
>>>>>>>>>>>>>> U   wip/miditest.bi
>>>>>>>>>>>>>> U   wip/misc.bas
>>>>>>>>>>>>>> U   wip/moresubs.rbas
>>>>>>>>>>>>>> U   wip/music_native_subs.bi
>>>>>>>>>>>>>> U   wip/oldhsinterpreter.bas
>>>>>>>>>>>>>> U   wip/pathfinding.bas
>>>>>>>>>>>>>> U   wip/plankmenu.bas
>>>>>>>>>>>>>> U   wip/purchase.rbas
>>>>>>>>>>>>>> U   wip/reload.bas
>>>>>>>>>>>>>> U   wip/reload.bi
>>>>>>>>>>>>>> U   wip/reloadedit.bas
>>>>>>>>>>>>>> U   wip/reloadedit.bi
>>>>>>>>>>>>>> U   wip/reloadext.bas
>>>>>>>>>>>>>> U   wip/reloadext.bi
>>>>>>>>>>>>>> U   wip/relump.bas
>>>>>>>>>>>>>> U   wip/savegame.rbas
>>>>>>>>>>>>>> U   wip/scrconst.bi
>>>>>>>>>>>>>> U   wip/scriptcommands.bas
>>>>>>>>>>>>>> U   wip/scriptedit.bas
>>>>>>>>>>>>>> U   wip/scripting.bas
>>>>>>>>>>>>>> U   wip/sdl_lumprwops.bas
>>>>>>>>>>>>>> U   wip/shopedit.bas
>>>>>>>>>>>>>> U   wip/sliceedit.bas
>>>>>>>>>>>>>> U   wip/sliceedit.bi
>>>>>>>>>>>>>> U   wip/slices.bas
>>>>>>>>>>>>>> U   wip/slices.bi
>>>>>>>>>>>>>> U   wip/specialslices.bas
>>>>>>>>>>>>>> U   wip/subs4.bas
>>>>>>>>>>>>>> U   wip/testgame/autotest.rpg
>>>>>>>>>>>>>> U   wip/textboxedit.bas
>>>>>>>>>>>>>> U   wip/thingbrowser.bas
>>>>>>>>>>>>>> U   wip/unlump.bas
>>>>>>>>>>>>>> U   wip/util.bas
>>>>>>>>>>>>>> U   wip/util.bi
>>>>>>>>>>>>>> U   wip/walkabouts.bas
>>>>>>>>>>>>>> U   wip/yetmore2.bas
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
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