[Ohrrpgce] [ohrrpgce/ohrrpgce] "UPDATE_WALKABOUT_POS: missing sprite component" (#1137)

James Paige notifications at github.com
Mon Apr 26 14:04:48 PDT 2021


This is a tricky one!
 I have a test case that crashes on this, but very tiny seemingly irrelevant changes to the source code can prevent the crash from happening.

For example, if I comment out everything in the implementation of "camera follows hero" in scriptcommands.bas then the crash doesn't happen. Or if I add debug comments inside update_HeroSliceContext() then the crash doesn't happen.

I assume memory is being corrupted and that these small changes are altering the layout of the corrupted memory just enough to prevent the crash

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