[Ohrrpgce] [ohrrpgce/ohrrpgce] Mac: run-away memory leak (#1147)

Ralph Versteegen notifications at github.com
Sat Sep 12 09:02:06 PDT 2020


Getting off-topic from the original problem...

> The majority of CPU time is spent converting from the window color space to the screen color space. Using OpenGL (and I assume Metal too) bypasses this color space conversion, so I assume that gfx_sdl2 would use much less CPU than gfx_sdl on Mac.

Ravancloak recently complained that the OHR runs slowly on her old Mac. We all shrugged and blamed it on the Mac, but she just commented that switching to gfx_sdl2 fixes the slowness.

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