[Ohrrpgce] [ohrrpgce/ohrrpgce] Multiple delayed attacks on stored targets get confused? (#1126)

Ralph Versteegen notifications at github.com
Sun May 17 04:34:59 PDT 2020


Rue/Chenzi says using multiple simultaneous delayed attacks using Store Target can cause the wrong targets to be used. I haven't tested it myself, but did look at the code and could see nothing wrong, and `attacker.stored_targs()` is so simple that's its hard to see any room for a bug there. But maybe the target class of the queued attack is getting lost.

> Rue (Chenzi): For example, Hero A uses an attack that stores a target for an attack on a delayed chain on Enemy A. Hero B uses a different attack that stores Hero A as a target for a delayed heal or something. I've seen Hero A's delayed attack go off and hit Hero A instead of Enemy A.
> Foxley: In the current version?
> Rue (Chenzi): Yes. At least, I think that's what I was seeing. It's very hard to tell in the battle system.
> Rue (Chenzi): Another observation was an attack that went like this: Buff STR and store target -> Buff DEF on stored target -> (Delay) Reset STR on stored target -> Reset DEF on stored target and delete stored target.
> Two heroes had the same move
> Hero A uses it. Powers up.
> Hero B uses it. Powers up.
> Hero A gets a turn. Attacks.
> Hero B uses it.
> Debuffs occur on hero B.
> Debuffs occur on hero B.

Rue/Chenzi seemed to know how to properly use Reset Stored Targets, otherwise I wouldn't be filing this.



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