[Ohrrpgce] [ohrrpgce/ohrrpgce] Damage digit colors (#275)

James Paige notifications at github.com
Sun Mar 15 07:39:09 PDT 2020


> (Alternative: instead of min/max range, use thresholds like ">30% above expected damage")

I like the idea of a simple threshold. I think it would be simple to understand, and it would cover the most common use-case

(And the idea of eventually having a battlescripting hook for damage display is cool too!)

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