[Ohrrpgce] [ohrrpgce/ohrrpgce] All Mac builds don't run (#1113)

Ralph Versteegen notifications at github.com
Tue Aug 25 08:41:48 PDT 2020


Uh oh. Ravancloak reports that 32-bit gfx_sdl and 64-bit gfx_sdl builds are now broken too, not just 64-bit gfx_sdl2. Same error as before, but SDL instead of SDL2.

> Ravancloak: can't open the newest 64-bit mac nightly build of custom or player
> Ravancloak: sdl 2 build too...
> Ravancloak: and the 32 bit version won't open either
> Ravancloak: it looks like 2020-07-31 is the newest one I can open. none of the sdl-2 builds open in the index of old nightlies. None of the mac builds after 2020-07-31 will open.

James upgraded/reinstalled SDL.framework (1.2.15) and SDL2.framework (in /Library/Frameworks/ on the build machine, removing copy in ~/Library/Frameworks/) on 2020-08-02, and SDL_mixer.framework on 2020-08-20.

Ravancloak confirmed the 64-bit SDL2 build was working on approx 2020-08-09 (the fix for #1138). So I think he must have tested just the sdl2 build back to 2020-07-31. I also know from a process sampling report from kylekrack that the 20200809 64-bit gfx_sdl Mac build worked... but surprisingly it shows the SDL version is 1.2.14 although 1.2.15 was installed at that point. Maybe this means the SDL devs compiled it with the wrong version number embedded in the dylib.

So it appears it was the upgrade to SDL_mixer.framework that was the problem, not SDL.framework. So I guess the problem is that SDL_mixer can't find SDL, even though the error says that ohrrpgce_game/custom can't find it.

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