[Ohrrpgce] [ohrrpgce/ohrrpgce] Battle scripting (#1155)

Ralph Versteegen notifications at github.com
Sun Aug 23 00:17:36 PDT 2020


The (not yet detailed) write-up for this plan is [on the wiki](https://rpg.hamsterrepublic.com/ohrrpgce/Plan_for_implementing_battlescripting).

There are a lot of parts to implementing battlescripting, including:
- [ ] script multi-tasking
- [ ] run the script interpreter during battles, and trigger scripts with attacks, formations, or spawned enemies
- [ ] new commands for triggering attacks, messages, victory, etc
- [ ] new commands to inspect or modify battlers (enemies and hero), distinct from enemy data and out-of-battle hero states
- [ ] new commands for inspecting or modifying queued & occurring attacks
- [ ] enemy AI scripts
- [ ] use scripts to define attack damage, attack hit/miss/fail, valid targets, chaining


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https://github.com/ohrrpgce/ohrrpgce/issues/1155
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