[Ohrrpgce] [ohrrpgce/ohrrpgce] Add vehicle setting to respect NPC zones, hide "Override walls" setting (#1144)

Ralph Versteegen notifications at github.com
Sat Aug 8 20:24:36 PDT 2020


The vehicle "override walls" setting causes all wall checking to be ignored if you're standing on a tile that matches those A/B bits. This is just bizarre and not very useful. (Discussed also in bug #764 and Adam's Oct 2009 email "Unintuitive "override walls" setting".) The plan is to deprecate it, either move it to an Obsolete Settings submenu or just hide it entirely unless it's already used.

James suggested also deprecating the "blocked by" setting, but I think that one is useful and not unintuitive. It causes tiles with that bitmask to act as walls while riding the vehicle.

We should add a setting which causes the vehicle to respect the NPC's normal obstruction rules, including movement and avoidance zones. Except we should allow walking on step-on NPCs, hmm, messy. You could then use zones instead of "blocked by", and maybe it's best to have only one way to set up vehicle obstructions?

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