[Ohrrpgce] SVN: teeemcee/11708 Implement Multiply blend mode.
subversion at HamsterRepublic.com
subversion at HamsterRepublic.com
Wed Apr 8 05:44:23 PDT 2020
teeemcee
2020-04-08 05:44:23 -0700 (Wed, 08 Apr 2020)
361
Implement Multiply blend mode.
The reason I've picked these three is because they are the ones SDL2 supports
with all rendering backends (SDL_BLENDMODE_MUL was only added in the latest SDL
2.0.12, and I'm surprised to discover it requires premultiplied alpha unlike
the others). SDL also has SDL_BLENDMODE_MOD which is like MUL but total ignores
alpha/opacity.
---
U wip/blit.c
U wip/ohrhelp/sliceedit_blend_mode.txt
U wip/sliceedit.bas
U wip/surface.bi
U wip/surface.cpp
U wip/surface.h
U wip/whatsnew.txt
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