[Ohrrpgce] [ohrrpgce/ohrrpgce] Numpad keys never mapped to arrow keys/etc regardless of Numlock (gfx backend specific) (#45)

Ralph Versteegen notifications at github.com
Sat Apr 4 07:14:30 PDT 2020


In r11633 (c897fb1f) I made allmodex map numpad to arrows/home/end etc when numlock is off (and also, fixed --no-native-kbd so the numpad only generates text input when numlock on xor shift pressed, to match native text input). So turn numlock on to either use the numpad for text input or to get separate unmapped numpad keys. This is similar to how gfx_fb (and QuickBasic) behave.

You can disable the remapping by pressing Ctrl-Shift-N in Game/Custom or using the `--nonumpad` cmdline option.

I've now finished fixing all the gfx backends to report the numlock state correctly so that the numpad remapping works right (r11677-11679). Otherwise you got both text input and cursor movement at the same time.
Remapping isn't needed in gfx_fb and is disabled there.


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