[Ohrrpgce] Android NDK woes

Ralph Versteegen teeemcee at gmail.com
Mon Sep 16 17:54:11 PDT 2019


Actually, you don't need to recompile FB. Running build.sh compiles
libapplication.so which goes into the .apk from the OHRRPGCE .c/.cpp and FB
.c source files directly. You do however need to use a fbc compiled from my
branch of FB (and make sure your copy of the FB source code, which
sdl-android contains a symlink to, is checked-out to that git branch).

I just tried, and both ndk r8e and r12b compile for me, and I tried arm64
using r12b too. However I didn't actually try running the resulting .apks.

On Tue, 17 Sep 2019 at 12:05, James Paige <Bob at hamsterrepublic.com> wrote:

> I am having another bout of the
> every-time-I-touch-my-NDK-even-a-little-bit-I-permanently-break-my-whole-build-environment
> blues
>
> I tried to switch from NDK r8d to NDK r12b but It wouldn't compile.
>
> If I was a good little dev I would have saved my failure messages each
> step of the way, but I was rushing, so I didn't
>
> I tried a 64 bit build, and it failed differently.
> I tried to go back to a 32 bit build and it failed differently
> I remembered I had to recompile freebasic with the NDK I was using... and
> that worked, but then building failed... differently.
> I tried to revert back to NDK r8d but it failed... differently!
>
> This is mostly just me venting, if this was a serious shot at debugging, I
> would have saved output.
>
> The good news is that I saved a snapshot clone of my VM before I began all
> that nonsense, so I can start again more systematically.
>
> So, in summary, I'll be doing that some weekend soon!
>
> ---
> James Paige
>
>
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