[Ohrrpgce] Fwd: Get your apps ready for the 64-bit requirement by August 1, 2019

Ralph Versteegen teeemcee at gmail.com
Tue Jul 9 18:10:12 PDT 2019


Right, the host environment doesn't matter.

I think we should start with Fufluns. We should easily get Fufluns released
before August before needing to fix android support.
We probably need to merge in more upstream commits (eg d9ce29984) from the
commandergenius repo. SConscript will also need updating.

On Wed, 10 Jul 2019 at 07:57, James Paige <Bob at hamsterrepublic.com> wrote:

> I am going to be working on trying to figure out these Android 64 bit
> builds.
>
> Do I understand correctly that it does not matter whether the host machine
> I am doing the compiling on is 32 bit or 64 bit? I ask because my only
> working Android build environments are on 32-but Linux virtual machines.
>
> I haven't decided yet whether Android 64 bit support or Fufluns blockers
> is the most urgent task right now...
>
> ---
> James Paige
>
>
> On Thu, Jan 31, 2019 at 9:41 PM Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> The other annoying thing is having to update the sdl-android build.sh
>> script to package the extra .so files. Hopefully I merged enough changes
>> from upstream into build.sh that it's not too painful to merge more. (I
>> haven't looked whether they have support for that)
>>
>> On Fri, 1 Feb 2019 at 14:17, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>>> Two apk files sounds super annoying, but 1.5mb bloat sounds relatively
>>> insignificant, especially since we are no longer bound to a 50 mb max.
>>>
>>> The unity exception raised my eyebrows too.
>>>
>>> On Thu, Jan 31, 2019 at 7:39 PM Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> Whaaaaat, they give a TWO YEAR exemption for Unity games? Outrageous!
>>>>
>>>> Hopefully there won't be any problems porting to ARM64. FB already
>>>> supports it, and I've previously compiled an android-x86_64 build of the
>>>> OHR (can't remember whether I actually tested it in an emulator). I suppose
>>>> only our FB<->Java interface code is not 64-bit battle-tested.
>>>>
>>>> So the most annoying part of this would be having to either upload two
>>>> .apks, or upload an .apk with arm64 binaries, which will bloat its size by
>>>> ~1.5MB
>>>>
>>>> On Fri, 1 Feb 2019 at 10:04, James Paige <Bob at hamsterrepublic.com>
>>>> wrote:
>>>>
>>>>> Google is really pushing Android apps to make updates!
>>>>> Looks like 64bit versions will be mandatory soon
>>>>>
>>>>> ---------- Forwarded message ----------
>>>>> From: *Google Play* <noreply-developer-googleplay at google.com>
>>>>> Date: Thursday, January 31, 2019
>>>>> Subject: Get your apps ready for the 64-bit requirement by August 1,
>>>>> 2019
>>>>> To: Bob at hamsterrepublic.com
>>>>>
>>>>>
>>>>> View as webpage  »
>>>>> <https://www.google.com/appserve/mkt/vib/AHANi0bUihi1-hvKLRA5ju6Sq9SWaVWl1fpPAC26zpbU67EkaXYXWWTwZH988804L36GCzpyX-DqMZVqK08dKcCrI794D9258QWzKyaSicYUTXJLWWjgCEkmjiHNeD8alP_W8vK44FO7t1inZy89DeN-Cj9PpPmuwIgVyL_N6guxvs7KCn1uPwC1q1rgDUwkZhucTrw3SxNN6RZ6Jy7A-SaunWdVhDARXKJc5sBrqEPWb1di>
>>>>> [image: Google Play]
>>>>> <#m_3409437702399039544_m_-6659982938063351937_m_4228766335566938952_m_-2342240917633459498_m_-2195887469763079888_m_-1338671973875286865_> Developer
>>>>> update
>>>>>
>>>>> Hello Google Play Developer,
>>>>>
>>>>> In our latest blog post
>>>>> <https://www.google.com/appserve/mkt/p/AHANi0YmRBkOUcfdJpdtDd9Zy_soAkHjC9skJm0eLktK4lliSyDAlu7cjI1ludZbLKPmjFZDTJ3JDk382ee86N7nLZh67UGv-7Gs8W5d2nR8OiIZUFifm1KTuRk_HTB9JJPv7n3VrX-VO71U0kFmthjw1N4POi5SCKw>,
>>>>> we detailed the requirement that apps using native code must provide a
>>>>> 64-bit version in addition to the 32-bit version by *August 1, 2019*.
>>>>> As you may know, 64-bit CPUs deliver faster, richer experiences, and we
>>>>> appreciate your support in ensuring our users have the best experience
>>>>> possible on the Android platform.
>>>>>
>>>>> *Action required*
>>>>>
>>>>> If you haven't yet, we encourage you to begin work for the 64-bit
>>>>> requirement as soon as possible. Many apps are written entirely in
>>>>> non-native code (e.g. the Java programming language or Kotlin) and will not
>>>>> need code changes.
>>>>>
>>>>> Please note that we are not making changes to our policy on 32-bit
>>>>> support. Google Play will continue to deliver apps with 32-bit native code
>>>>> to 32-bit devices. The requirement means that those apps will need to have
>>>>> a 64-bit version as well.
>>>>>
>>>>> To help you make the transition, we've prepared documentation
>>>>> <https://www.google.com/appserve/mkt/p/AHANi0YOacc4fyAKMF1owOqGIIoFQnqyEFRE8FLgyFEWL9ZNZi-irw-0d6_g5Dw5262QkaH25U2yU4WLZ7EQshhYKIg0TvmSLC8Cy_qg8jzGa5f9NhkzjbVrlJoT2WALn28mhsCrVGLbTHY>
>>>>> on how to check whether your app already supports 64-bit and how to become
>>>>> 64-bit compliant.
>>>>>
>>>>> We're also providing a high-level timeline below.
>>>>>
>>>>> *Starting August 1, 2019:*
>>>>>
>>>>>    - All new apps and app updates are required to provide 64-bit
>>>>>    versions of any 32-bit native code they provide.
>>>>>    - Extension: Google Play will continue to accept 32-bit only
>>>>>    updates to existing games that use Unity 5.6 or older until August 2021.
>>>>>
>>>>> *Starting August 1, 2021: *
>>>>>
>>>>>    - Google Play will stop serving apps without 64-bit versions on
>>>>>    64-bit capable devices, meaning they will no longer be available in the
>>>>>    Play Store on those devices.
>>>>>    - This will include games built with Unity 5.6 or older.
>>>>>
>>>>> *The requirement does not apply to:*
>>>>>
>>>>>    - APKs or app bundles explicitly targeting Wear OS or Android TV,
>>>>>    which are form factors that do not currently support 64-bit code.
>>>>>    - APKs or app bundles that Google Play won't install on Android 9
>>>>>    Pie or later (support for 64-bit does not need to extend to APKs that are
>>>>>    only on Android 8 Oreo and below).
>>>>>
>>>>> If you have any questions, you can find additional information about
>>>>> adding 64-bit support here
>>>>> <https://www.google.com/appserve/mkt/p/AHANi0YOacc4fyAKMF1owOqGIIoFQnqyEFRE8FLgyFEWL9ZNZi-irw-0d6_g5Dw5262QkaH25U2yU4WLZ7EQshhYKIg0TvmSLC8Cy_qg8jzGa5f9NhkzjbVrlJoT2WALn28mhsCrVGLbTHY>.
>>>>>
>>>>> The Google Play Team [image: Conversation]
>>>>> <https://www.google.com/appserve/mkt/p/AHANi0aW6cgJfOOHw43K6BJ-owIQ25nrYSOKg82ssLPPjE-oc7J50buji2zhbwP7rgxClsdnOPzIylZAO3X6hEjDUrtszJLOUVp8OBPwC6Vub_vy9nv28QOh9Fna9ZNNM8tmFKeGzNt-0LRAVWqPsSGaeR9PqbVD4DdSas0wVSPwoG9Z5_iC_-zr0bJH> [image:
>>>>> Globe]
>>>>> <https://www.google.com/appserve/mkt/p/AHANi0Ykw8bIMfXR6kcU7_wB-jq7m1evT1PQOmFUuet7ZVS1abgm2xHYfigX3Rf77mFwAeSNcVptZaW17ltnvOSNmvbzWo78BTNRA8JIb4F554-4n3IW8AKwQThWD8Y8ZnOWZY_pXP-PEA>
>>>>> © 2019 Google LLC 1600 Amphitheatre Parkway, Mountain View, CA 94043,
>>>>> USA.
>>>>> <#m_3409437702399039544_m_-6659982938063351937_m_4228766335566938952_m_-2342240917633459498_m_-2195887469763079888_m_-1338671973875286865_>
>>>>> Email preferences: You have received this mandatory email service
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>>>>> Developer account.
>>>>>
>>>>> _______________________________________________
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