[Ohrrpgce] Fwd: Get your apps ready for the 64-bit requirement by August 1, 2019

Ralph Versteegen teeemcee at gmail.com
Thu Jan 31 18:40:29 PST 2019


The other annoying thing is having to update the sdl-android build.sh
script to package the extra .so files. Hopefully I merged enough changes
from upstream into build.sh that it's not too painful to merge more. (I
haven't looked whether they have support for that)

On Fri, 1 Feb 2019 at 14:17, James Paige <Bob at hamsterrepublic.com> wrote:

> Two apk files sounds super annoying, but 1.5mb bloat sounds relatively
> insignificant, especially since we are no longer bound to a 50 mb max.
>
> The unity exception raised my eyebrows too.
>
> On Thu, Jan 31, 2019 at 7:39 PM Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> Whaaaaat, they give a TWO YEAR exemption for Unity games? Outrageous!
>>
>> Hopefully there won't be any problems porting to ARM64. FB already
>> supports it, and I've previously compiled an android-x86_64 build of the
>> OHR (can't remember whether I actually tested it in an emulator). I suppose
>> only our FB<->Java interface code is not 64-bit battle-tested.
>>
>> So the most annoying part of this would be having to either upload two
>> .apks, or upload an .apk with arm64 binaries, which will bloat its size by
>> ~1.5MB
>>
>> On Fri, 1 Feb 2019 at 10:04, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>>> Google is really pushing Android apps to make updates!
>>> Looks like 64bit versions will be mandatory soon
>>>
>>> ---------- Forwarded message ----------
>>> From: *Google Play* <noreply-developer-googleplay at google.com>
>>> Date: Thursday, January 31, 2019
>>> Subject: Get your apps ready for the 64-bit requirement by August 1, 2019
>>> To: Bob at hamsterrepublic.com
>>>
>>>
>>> View as webpage  »
>>> <https://www.google.com/appserve/mkt/vib/AHANi0bUihi1-hvKLRA5ju6Sq9SWaVWl1fpPAC26zpbU67EkaXYXWWTwZH988804L36GCzpyX-DqMZVqK08dKcCrI794D9258QWzKyaSicYUTXJLWWjgCEkmjiHNeD8alP_W8vK44FO7t1inZy89DeN-Cj9PpPmuwIgVyL_N6guxvs7KCn1uPwC1q1rgDUwkZhucTrw3SxNN6RZ6Jy7A-SaunWdVhDARXKJc5sBrqEPWb1di>
>>> [image: Google Play]
>>> <#m_4228766335566938952_m_-2342240917633459498_m_-2195887469763079888_m_-1338671973875286865_> Developer
>>> update
>>>
>>> Hello Google Play Developer,
>>>
>>> In our latest blog post
>>> <https://www.google.com/appserve/mkt/p/AHANi0YmRBkOUcfdJpdtDd9Zy_soAkHjC9skJm0eLktK4lliSyDAlu7cjI1ludZbLKPmjFZDTJ3JDk382ee86N7nLZh67UGv-7Gs8W5d2nR8OiIZUFifm1KTuRk_HTB9JJPv7n3VrX-VO71U0kFmthjw1N4POi5SCKw>,
>>> we detailed the requirement that apps using native code must provide a
>>> 64-bit version in addition to the 32-bit version by *August 1, 2019*.
>>> As you may know, 64-bit CPUs deliver faster, richer experiences, and we
>>> appreciate your support in ensuring our users have the best experience
>>> possible on the Android platform.
>>>
>>> *Action required*
>>>
>>> If you haven't yet, we encourage you to begin work for the 64-bit
>>> requirement as soon as possible. Many apps are written entirely in
>>> non-native code (e.g. the Java programming language or Kotlin) and will not
>>> need code changes.
>>>
>>> Please note that we are not making changes to our policy on 32-bit
>>> support. Google Play will continue to deliver apps with 32-bit native code
>>> to 32-bit devices. The requirement means that those apps will need to have
>>> a 64-bit version as well.
>>>
>>> To help you make the transition, we've prepared documentation
>>> <https://www.google.com/appserve/mkt/p/AHANi0YOacc4fyAKMF1owOqGIIoFQnqyEFRE8FLgyFEWL9ZNZi-irw-0d6_g5Dw5262QkaH25U2yU4WLZ7EQshhYKIg0TvmSLC8Cy_qg8jzGa5f9NhkzjbVrlJoT2WALn28mhsCrVGLbTHY>
>>> on how to check whether your app already supports 64-bit and how to become
>>> 64-bit compliant.
>>>
>>> We're also providing a high-level timeline below.
>>>
>>> *Starting August 1, 2019:*
>>>
>>>    - All new apps and app updates are required to provide 64-bit
>>>    versions of any 32-bit native code they provide.
>>>    - Extension: Google Play will continue to accept 32-bit only updates
>>>    to existing games that use Unity 5.6 or older until August 2021.
>>>
>>> *Starting August 1, 2021: *
>>>
>>>    - Google Play will stop serving apps without 64-bit versions on
>>>    64-bit capable devices, meaning they will no longer be available in the
>>>    Play Store on those devices.
>>>    - This will include games built with Unity 5.6 or older.
>>>
>>> *The requirement does not apply to:*
>>>
>>>    - APKs or app bundles explicitly targeting Wear OS or Android TV,
>>>    which are form factors that do not currently support 64-bit code.
>>>    - APKs or app bundles that Google Play won't install on Android 9
>>>    Pie or later (support for 64-bit does not need to extend to APKs that are
>>>    only on Android 8 Oreo and below).
>>>
>>> If you have any questions, you can find additional information about
>>> adding 64-bit support here
>>> <https://www.google.com/appserve/mkt/p/AHANi0YOacc4fyAKMF1owOqGIIoFQnqyEFRE8FLgyFEWL9ZNZi-irw-0d6_g5Dw5262QkaH25U2yU4WLZ7EQshhYKIg0TvmSLC8Cy_qg8jzGa5f9NhkzjbVrlJoT2WALn28mhsCrVGLbTHY>.
>>>
>>> The Google Play Team [image: Conversation]
>>> <https://www.google.com/appserve/mkt/p/AHANi0aW6cgJfOOHw43K6BJ-owIQ25nrYSOKg82ssLPPjE-oc7J50buji2zhbwP7rgxClsdnOPzIylZAO3X6hEjDUrtszJLOUVp8OBPwC6Vub_vy9nv28QOh9Fna9ZNNM8tmFKeGzNt-0LRAVWqPsSGaeR9PqbVD4DdSas0wVSPwoG9Z5_iC_-zr0bJH> [image:
>>> Globe]
>>> <https://www.google.com/appserve/mkt/p/AHANi0Ykw8bIMfXR6kcU7_wB-jq7m1evT1PQOmFUuet7ZVS1abgm2xHYfigX3Rf77mFwAeSNcVptZaW17ltnvOSNmvbzWo78BTNRA8JIb4F554-4n3IW8AKwQThWD8Y8ZnOWZY_pXP-PEA>
>>> © 2019 Google LLC 1600 Amphitheatre Parkway, Mountain View, CA 94043,
>>> USA.
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