[Ohrrpgce] SVN: teeemcee/10727 Add debugerror, showbug, fatalbug functions and rearrange ErrorLevelEnum

Ralph Versteegen teeemcee at gmail.com
Sun Sep 30 06:14:58 PDT 2018


Viewing errors generated in-game in Custom? That's another idea. Of course
it would pretty important for script errors but I don't see why viewing
them in Game wouldn't be sufficient.

Anyway, mockup

[image: errormockup.png]

On Mon, 1 Oct 2018 at 01:20, James Paige <Bob at hamsterrepublic.com> wrote:

> I really like the idea of making the error log viewable in the F9 menu. It
> could also just show the section of g_debug relevant to the current (or
> most recent) run of Test Game
>
>
>
> On Sunday, September 30, 2018, Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> (Part 1: just talking to myself)
>>
>> Our error reporting is quite a mess, and I certainly made it far messier
>> when I added different error levels.
>> This commit is just an exercise in hill-climbing: making a small
>> improvement without thinking about the global optimum: whether the whole
>> thing should actually be replaced.
>> I'm pretty sick of telling people to look in g/c_debug.txt when they have
>> a problem - it's not just for us; those error messages are often useful for
>> people too.
>> We usually just call debug to log an error. There are about 750 calls to
>> debug which aren't commented out. Some are just debug noise, some are
>> errors, some indicate corrupt data, some are engine bugs, some are fatal
>> errors.
>> I hope that by adding (in particular) showbug and debugerror that these
>> will get used more instead of debug.
>>
>> I guess we don't want to pop up error messages unnecessarily while you're
>> playing a game, just like we don't want to show script errors, if there's a
>> possibility that the error can just be ignored.
>> I also don't like how showerror prompts the user to quit the program
>> (once 3 errors have occurred), because you don't want to do that while
>> editing a game unless you're really stuck.
>>
>> (Part 2: some ideas)
>>
>> So maybe a certain severity of error (I guess that's debugerror; debug is
>> used too much) should be logged if it happens in-game, but pops up a
>> message if it happens while editing (or in Test Game)?
>> But then there's a still a risk of it turning into spamming.
>>
>> So, instead, maybe what we should do is that when debugerror is called,
>> we display a warning icon in the corner of the screen for a few seconds
>> with some text like "F9 to see error", and in Custom's F9 menu is an option
>> "See error log" (probably excluding debuginfo).
>> Such an option in the F9 menu would be great either way.
>> The warning icon could be shown in-game too, because a lot of errors
>> indicate data that couldn't be loaded and you'd likely want to know that as
>> a player. If it just displays for a few seconds it doesn't interrupt the
>> game a fraction as badly as calling showerror.
>>
>> Also, I'd like to use CrashRpt to report whenever a bug is detected. Can
>> send a minidump/stacktrace. We can do that on Linux/Mac too, just need
>> extra code to upload to the server.
>>
>>
>> On Mon, 1 Oct 2018 at 00:39, <subversion at hamsterrepublic.com> wrote:
>>
>>> teeemcee
>>> 2018-09-30 04:39:04 -0700 (Sun, 30 Sep 2018)
>>> 543
>>> Add debugerror, showbug, fatalbug functions and rearrange ErrorLevelEnum
>>> levels
>>>
>>> There are now aliases for most debugc error levels:
>>>  debuginfo
>>>  debug
>>>  visible_debug
>>>  debugerror
>>>  showerror
>>>  showbug
>>>  fatalerror
>>>  fatalbug
>>> So I will mostly stop using debugc.
>>>
>>> Got rid of errShowError, renamed errShow to errShowError and errFatal to
>>> errFatalError, added errShowInfo and errShowDebug (the latter is
>>> visible_debug). Simplified visible_debug and dist_info.
>>>
>>> Also, forgot to update errorlevel.h and C/C++ code after renaming
>>> ErrorLevelEnum
>>> constants.
>>> ---
>>> U   wip/allmodex.bas
>>> U   wip/array.c
>>> U   wip/common.rbas
>>> U   wip/common_base.bas
>>> U   wip/common_base.bi
>>> U   wip/const.bi
>>> U   wip/distribmenu.bas
>>> U   wip/errorlevel.h
>>> U   wip/filelayer.cpp
>>> U   wip/gfx_sdl2.bas
>>> U   wip/misc.h
>>> U   wip/surface.cpp
>>> _______________________________________________
>>> Ohrrpgce mailing list
>>> ohrrpgce at lists.motherhamster.org
>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>
>> _______________________________________________
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