[Ohrrpgce] SVN: teeemcee/10629 Make sure that stunned combatants can't attack; split out atkq_attack_ac
subversion at HamsterRepublic.com
subversion at HamsterRepublic.com
Wed Sep 12 06:08:53 PDT 2018
teeemcee
2018-09-12 06:08:53 -0700 (Wed, 12 Sep 2018)
399
Make sure that stunned combatants can't attack; split out atkq_attack_active(), and
If there was an attack on the attack queue with .delay <= 0 but the attacker was
stunned, it would happen. I'm not sure when that might happen, but probably if
there were multiple queued attacks ready to start, one of which stuns one of the
other attackers. Could happen much easier now that delays can be negative
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U wip/bmod.rbas
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