[Ohrrpgce] SVN: teeemcee/9474 gfx_fb now runs 32-bit by default, and switches from 8 to 32 bit when ne

James Paige Bob at hamsterrepublic.com
Wed Sep 27 20:37:48 PDT 2017


Aha! I certainly did forget that!

On Wednesday, September 27, 2017, Ralph Versteegen <teeemcee at gmail.com>
wrote:

> The documentation is correct. You forget that our 'integer' isn't the same
> as FB's integer. I redefined it in config.bi to be the same as long, so
> that it's always 32 bit.
>
> On 28 September 2017 at 04:50, James Paige <Bob at hamsterrepublic.com
> <javascript:_e(%7B%7D,'cvml','Bob at hamsterrepublic.com');>> wrote:
>
>> That is interesting. The docs for screeninfo at
>> https://www.freebasic.net/wiki/wikka.php?wakka=KeyPgScreeninfo claim it
>> takes type integer, but I guess for some reason that is not accurate on 64
>> bit
>>
>> On Wed, Sep 27, 2017 at 8:19 AM, Ralph Versteegen <teeemcee at gmail.com
>> <javascript:_e(%7B%7D,'cvml','teeemcee at gmail.com');>> wrote:
>>
>>> Oh right, need to use size_t there.
>>>
>>> On 28 September 2017 at 04:12, James Paige <Bob at hamsterrepublic.com
>>> <javascript:_e(%7B%7D,'cvml','Bob at hamsterrepublic.com');>> wrote:
>>>
>>>> Looks like this commit broke compiling on 64 bit linux.
>>>>
>>>> gfx_fb.bas(61) error 57: Type mismatch, at parameter 1 of SCREENINFO()
>>>> in 'screeninfo desktopsize.w, desktopsize.h, bpp, , , refreshrate, driver'
>>>> scons: *** [build/game-gfx_fb.o] Error 1
>>>> scons: building terminated because of errors.
>>>>
>>>>
>>>>
>>>> On Tue, Sep 26, 2017 at 3:04 AM, <subversion at hamsterrepublic.com
>>>> <javascript:_e(%7B%7D,'cvml','subversion at hamsterrepublic.com');>>
>>>> wrote:
>>>>
>>>>> teeemcee
>>>>> 2017-09-26 03:04:22 -0700 (Tue, 26 Sep 2017)
>>>>> 356
>>>>> gfx_fb now runs 32-bit by default, and switches from 8 to 32 bit when
>>>>> necessary instead of freezing
>>>>>
>>>>> Unlike SDL, the windows is destroyed and recreated when switching
>>>>> bitdepth,
>>>>> so default to 32-bit. (This could be bad when running on a machine
>>>>> with only
>>>>> 16-bit graphics... but gfx_fb doesn't support android anyway)
>>>>> gfx_sdl uses native bitdepth by default.
>>>>> ---
>>>>> U   wip/gfx_fb.bas
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