[Ohrrpgce] SVN: james/9628 Apply Taoki's patch to add per-hero experience curve customization
Ralph Versteegen
teeemcee at gmail.com
Wed Nov 1 20:35:35 PDT 2017
Cool! It's been a zillion years, great to finally be able to customise one
of the most arbitrary hard-coded things in the engine.
We should add a default (global) exp curve setting, and make the +5
constant customisable too.
And maybe the 30 XP required to reach level 1 should also be customisable
per-hero, or otherwise it should just be customisable as a shared global
setting.
And we should probably make the 1000000 maximum XP for a level a global
setting.... although if you actually hit it, your xp formula is probably
not suitable. And since enemies give a max of 32767 XP, it's very unlikely
that you would want to lower it.
But what we should really do is talk Taoki into doing it for us :)
I don't know why it's called def_expcurve when it's not a default, but
nevermind.
On 1 November 2017 at 08:53, <subversion at hamsterrepublic.com> wrote:
> james
> 2017-10-31 12:53:05 -0700 (Tue, 31 Oct 2017)
> 92
> Apply Taoki's patch to add per-hero experience curve customization
> (with a few small fixes)
> ---
> U wip/bmodsubs.bas
> U wip/common.bi
> U wip/common.rbas
> U wip/game_udts.bi
> U wip/heroedit.rbas
> U wip/loading.rbas
> U wip/moresubs.rbas
> U wip/ohrhelp/hero_appearance.txt
> U wip/savegame.rbas
> U wip/scriptcommands.bas
> U wip/testgame/autotest.rpg
> U wip/udts.bi
> U wip/whatsnew.txt
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