[Ohrrpgce] Nightly builds updated to Freebasic 1.05+

James Paige Bob at hamsterrepublic.com
Tue Sep 13 07:55:11 PDT 2016


Opps! I downloaded the wrong zip file. When I downloaded the correct one,
the problem was resolved.

Sorry for the confusion :)

The Windows nightlies should actually work properly now

---
James


On Tue, Sep 13, 2016 at 7:45 AM, James Paige <Bob at hamsterrepublic.com>
wrote:

> Hmmm... I uninstalled the standard FB 1.05 installation.
>
> Then I downloaded the win32 mingworg zip file, and extracted it according
> to the instructions on the wiki.
>
> I still get the exact same build failure with libfmt.a :(
>
> On Mon, Sep 12, 2016 at 8:53 PM, Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> I've seen this problem a few times before. In fact, I still had a draft
>> email all about it. Eventually I realised that this is all explained quite
>> well on the wiki already: you installed the wrong version of FB. See
>> http://rpg.hamsterrepublic.com/ohrrpgce/Getting_FreeBasic
>> http://rpg.hamsterrepublic.com/ohrrpgce/Windows_compiling_requirements
>>
>> On 13 September 2016 at 10:08, James Paige <Bob at hamsterrepublic.com>
>> wrote:
>>
>>> Opps!
>>>
>>> Actually, seems that the Windows builds are not working properly. I
>>> could have sworn they worked fine earilier, but I guess I was mistaken
>>>
>>> g++ -O3 -DFBCVERSION=1050 -m32 -mpreferred-stack-boundary=2 -mno-sse -g
>>> -Wall -Wno-non-virtual-dtor -o game.exe build\bmod.rbas.o
>>> build\menustuf.rbas.o build\moresubs.rbas.o build\savegame.rbas.o
>>> build\purchase.rbas.o build\game-common.rbas.o build\game-loading.rbas.o
>>> build\os_windows.o build\os_windows2.o build\util.o build\blit.o
>>> build\base64.o build\unicode.o build\array.o build\miscc.o
>>> build\filelayer.o build\vector.o build\rasterizer.o build\matrixMath.o
>>> build\gfx_newRenderPlan.o build\game.o build\bmodsubs.o
>>> build\scriptcommands.o build\yetmore2.o build\walkabouts.o
>>> build\scripting.o build\oldhsinterpreter.o build\plankmenu.o
>>> build\game-gfx_sdl.o build\game-gfx_fb.o build\game-music_sdl.o
>>> build\game-sdl_lumprwops.o build\game-allmodex.o build\game-backends.o
>>> build\game-lumpfile.o build\game-misc.o build\game-bam2mid.o
>>> build\game-common_menus.o build\game-bcommon.o build\game-menus.o
>>> build\game-browse.o build\game-reload.o build\game-reloadext.o
>>> build\game-sliceedit.o build\game-slices.o gicon.obj "-Wl,-("
>>> -Wl,--add-needed "-Wl,-Lc:\program files (x86)\freebasic\lib\win32"
>>> "c:\program files (x86)\freebasic\lib\win32\fbrt0.o" -lfbmt -Wl,-S
>>> -static-libgcc -static-libstdc++ -Wl, at win32\ld_opt_hack.txt -lgdi32
>>> -Wl,--subsystem,windows -Lwin32 -lwinmm -lpsapi -lSDL -lfbgfxmt -lSDL
>>> -lSDL_mixer -lfbgfxmt "-Wl,-)"
>>> c:\program files (x86)\freebasic\lib\win32/libf
>>> bmt.a(time_date.o):time_date.c:(.text+0x12): undefined reference to
>>> `_time32'
>>> c:\program files (x86)\freebasic\lib\win32/libf
>>> bmt.a(time_date.o):time_date.c:(.text+0x22): undefined reference to
>>> `_localtime32'
>>> c:\program files (x86)\freebasic\lib\win32/libf
>>> bmt.a(time_now.o):time_now.c:(.text+0x11): undefined reference to
>>> `_time32'
>>> c:\program files (x86)\freebasic\lib\win32/libf
>>> bmt.a(time_now.o):time_now.c:(.text+0x19): undefined reference to
>>> `_localtime32'
>>> c:\program files (x86)\freebasic\lib\win32/libf
>>> bmt.a(time_time.o):time_time.c:(.text+0x12): undefined reference to
>>> `_time32'
>>> c:\program files (x86)\freebasic\lib\win32/libf
>>> bmt.a(time_time.o):time_time.c:(.text+0x22): undefined reference to
>>> `_localtime32'
>>> collect2: ld returned 1 exit status
>>> scons: *** [game.exe] Error 1
>>> scons: building terminated because of errors.
>>> Could Not Find C:\nightly\ohrrpgce\game*.exe
>>>
>>>
>>> On Mon, Sep 12, 2016 at 12:31 PM, James Paige <Bob at hamsterrepublic.com>
>>> wrote:
>>>
>>>> I have updated all the nightly builds.
>>>>
>>>> Windows and Linux are compiling on Freebasic 1.05 now
>>>> Mac OS X is compiling on Freebasic 1.06 now
>>>>
>>>> So far everything seems to be running nicely.
>>>>
>>>> I haven't got around to trying to build for Android with Freebasic 1.06
>>>> yet, but I hope to get that running this afternoon also
>>>>
>>>> ---
>>>> James
>>>>
>>>
>>>
>>> _______________________________________________
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>>> ohrrpgce at lists.motherhamster.org
>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>
>>>
>>
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>>
>
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