[Ohrrpgce] SVN: teeemcee/7831 Implemented correct Z-based centering of attacks on top of targets.
subversion at HamsterRepublic.com
subversion at HamsterRepublic.com
Fri Mar 18 10:45:09 PDT 2016
teeemcee
2016-03-18 10:45:09 -0700 (Fri, 18 Mar 2016)
503
Implemented correct Z-based centering of attacks on top of targets.
Previous implementation used just Y, now use Y and Z to align them while
keeping the attack spatially in front.
In all cases, attacks that already used Z coordinates did not interfere at all.
Also, add a wait(1) to beginning of Projectile and Reverse Projectile so that
you can see the attack starting at its intended location. There seem to be
more early/late starting/stopping problems with other animations.
Added XYZTriple UDT.
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U wip/bmod.rbas
U wip/util.bi
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