[Ohrrpgce] .dmg format for Distribute Game on Mac
Keith Gable
ziggythehamster at outlook.com
Wed Jul 8 15:33:35 PDT 2015
As a Mac user and developer who uses OS X exclusively, I almost never use
the Mac App Store.
Here’s what I’d find acceptable:
1. A ZIP file with an .app inside it. Drag the .app to Applications on
your own. I believe GitHub.app is distributed this way.
2. A DMG with an .app inside it. Also include a symlink to /Applications
so you do less work to install.
3. A .pkg either inside a DMG or not.
It would be weird if you put a DMG or ISO in a .ZIP file. I would think
whoever is distributing this package doesn’t know what they’re doing.
Knowing some of the historical bits of the OHRRPGCE, I think making an
Installer package would be the better way to go, as you could make the
Installer package keep the engine in a shared location so the .apps
themselves are smaller or less complicated. ~/Library/Application
Support/OHRRPGCE/Engines/version for example. I also don’t know if the
OHRRPGCE generates .apps or not. If not, then start there. It’s totally
acceptable to generate a .app and then ZIP that up…but if you’re expecting
me to double-click a shell script to launch the game, that’s not right. :)
From: Michael Kidder
Reply-To: <ohrrpgce at lists.motherhamster.org>
Date: Wednesday, July 8, 2015 at 2:27 AM
To: <ohrrpgce at lists.motherhamster.org>
Subject: Re: [Ohrrpgce] .dmg format for Distribute Game on Mac
clarification: meant Mac Pro, I still keep calling them all Power Macs
On Wed, Jul 8, 2015 at 4:21 AM, Michael Kidder <mkidder at gmail.com> wrote:
http://www.intego.com/mac-security-blog/os-x-market-share-statistics-1-in-5
-macs-still-unsupported/
It looks like 10.4 is a vanishingly small userbase. My developer buddy
runs one of the earlier Intel PowerMacs that came with 10.4 and even he
can get up to 10.7
On Wed, Jul 8, 2015 at 12:03 AM, Ralph Versteegen <teeemcee at gmail.com>
wrote:
.pkg might be a good option. However it is OS 10.5+ only, while we support
10.4 too (hopefully; I don't know whether anyone has ever tested it).
However dropping support for 10.4 seems acceptable, since a veeeery tiny
number of OSX Intel users will stubbornly remain on 10.4. I have seen
websites with software like firefox compiled or backported to those old
versions, but I think it is mainly for PPC users.
However the improvement of .pkg over .zip seems so small that it's not
worth the trouble. Though I don't know what Installer can do; I don't
think I've ever used it.
The Mac app store is still very new, I would think there are very few Mac
users out there who don't know what a .dmg file is. Is the app store
actually that popular? I thought that there were extra limitations on
programs in the app store, similar to iOS or the Windows Store, so that
not all software can be distributed through it.
On 8 July 2015 at 04:22, James Paige <Bob at hamsterrepublic.com> wrote:
I was concerned that .zip would not work because it discards the
executable bit... however, I just did a test, and it looks like I can
export a game as a Mac .app on Windows, zip it up, and copy it over to my
Mac, and it extracts and runs just fine. Apparently unzipping on Mac just
sets the executable bit on every dang file, so the .app still works just
fine.
So maybe just zipping the .app up is the simplest thing we should do.
My focusing in .dmg is because that is what I have come to expect for Mac
apps, but that is based on experience that is many years old now. These
days Mac users expect their apps to be in the Mac app store, so I imagine
that the average Mac user hardly ever sees .dmg files anyway.
---
James
On Tue, Jul 7, 2015 at 8:52 AM, Ralph Versteegen <teeemcee at gmail.com>
wrote:
I had actually forgotten about the compression, so I've been looking into
it.
I was surprised to see on the man page for mkisofs that it can create HFS
(not HFS+) file system images, because those are used by Apple for CDs.
The .dmg file format is called UDIF, which is a wrapper around a file
system image which may be HFS/HFS+, FAT, and so on. The HFS+ file system
itself seems to be fairly well supported in Linux. Unfortunately the
compression of an .dmg is added by UDIF, not HFS (though HFS also supports
compression). And UDIF is undocumented and there are almost no 3rd party
tools for dealing with it (I only saw ones for reading, not writing); the
best I could find was http://newosxbook.com/DMG.html
I don't think .dmg.zip would make much sense (Why not just use .zip?) even
if it were true that OSX magically accepts .isos.
On 8 July 2015 at 03:17, <ziggythehamster at outlook.com> wrote:
MacOS X doesn't primarily rely on file extensions. Renaming an ISO to DMG
doesn't do anything. You could rename it .jpg and it'll still be an ISO
disk image.
You pretty much have to use hdiutil on a Mac to make DMGs. You would have
better luck making a .pkg (really, the gzipped variant) that installs to
/Applications. I believe all you need to make a .pkg is gzip, cpio, and an
XML plist creator. All of which work on every platform.
On Tue, Jul 7, 2015 at 7:26 AM -0700, "James Paige"
<Bob at HamsterRepublic.com> wrote:
Annd. I remembered why that wouldn't work. No compression. I feel like TMC
discovered all of this years ago, and I am just now remember what he said
and thinking that I am figuring it out myself ;P
Would a zipped dmg be more or less confusing than a tar.gz?
Also, is anybody even getting these mailing list posts? I never get copies
of my own, so I don't even know if the list server is working right now.
---
James
On Mon, Jul 6, 2015 at 3:01 PM, James Paige <Bob at hamsterrepublic.com>
wrote:
I just discovered/remembered something really nifty.
So the reason we went with .tar.gz on Mac was because we couldn't figure
out how to create .dmg files.
.dmg files are normally Disk images formatted as HSF+ and although tools
for formatting as HSF+ exist on Windows and Linux, we could not find any
good simple ones that we could redistribute.
Turns out that the important thing about a .dmg file is that it is a disk
image. HFS+ happens to be the preffered format, but any format supported
by Macs should work.
In particular, .iso works.
I tried building a .iso image, renamed it to .dmg, and my Mac was able to
open it smoothly with no problems at all.
Tools to generate .iso images are far more ubiquitous, so maybe we can
find one that we can redistribute and we can use it to build .dmg files
directly from the Export Games menu :)
---
James
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