[Ohrrpgce] .dmg format for Distribute Game on Mac

Seth Hetu seth.hetu at gmail.com
Tue Jul 7 07:29:02 PDT 2015


I'm getting them.

Also, a zipped DMG is probably not super-confusing?

Seth

On Tue, Jul 7, 2015 at 10:25 AM, James Paige <Bob at hamsterrepublic.com> wrote:
> Annd. I remembered why that wouldn't work. No compression. I feel like TMC
> discovered all of this years ago, and I am just now remember what he said
> and thinking that I am figuring it out myself ;P
>
> Would a zipped dmg be more or less confusing than a tar.gz?
>
> Also, is anybody even getting these mailing list posts? I never get copies
> of my own, so I don't even know if the list server is working right now.
>
> ---
> James
>
>
>
> On Mon, Jul 6, 2015 at 3:01 PM, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>> I just discovered/remembered something really nifty.
>>
>> So the reason we went with .tar.gz on Mac was because we couldn't figure
>> out how to create .dmg files.
>>
>> .dmg files are normally Disk images formatted as HSF+ and although tools
>> for formatting as HSF+ exist on Windows and Linux, we could not find any
>> good simple ones that we could redistribute.
>>
>> Turns out that the important thing about a .dmg file is that it is a disk
>> image. HFS+ happens to be the preffered format, but any format supported by
>> Macs should work.
>>
>> In particular, .iso works.
>>
>> I tried building a .iso image, renamed it to .dmg, and my Mac was able to
>> open it smoothly with no problems at all.
>>
>> Tools to generate .iso images are far more ubiquitous, so maybe we can
>> find one that we can redistribute and we can use it to build .dmg files
>> directly from the Export Games menu :)
>>
>> ---
>> James
>
>
>
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