[Ohrrpgce] SVN: james/5837 An attempt at implementing the empty stubs of io_show_virtual_keyboard()

James Paige Bob at HamsterRepublic.com
Sat Jun 15 12:02:57 PDT 2013


Hmmm.... I just tried that, but it made no difference. :(

---
James

On Sun, Jun 16, 2013 at 04:15:02AM +1200, Ralph Versteegen wrote:
> I also thought that scons doesn't need cl to be the path when it's
> invoked, but discovers it by some magic itself. Is VC++ installed in
> the default location? Anyway, try invoking scons from a VC++ command
> prompt (it should be a shortcut in the VC++ folder in the start menu)
> 
> On 16 June 2013 01:19, Seth Hetu <seth.hetu at gmail.com> wrote:
> > "cl" is Microsoft's (aka Visual Studio's) compiler. Are you sure you
> > have it in your PATH? (I thought scons handled that automatically
> > though...)
> >
> > -->Seth
> >
> > On Fri, Jun 14, 2013 at 6:49 PM, James Paige <Bob at hamsterrepublic.com> wrote:
> >> On Fri, Jun 14, 2013 at 03:28:08PM -0700, subversion at HamsterRepublic.com wrote:
> >>> james
> >>> 2013-06-14 15:28:08 -0700 (Fri, 14 Jun 2013)
> >>> 214
> >>> An attempt at implementing the empty stubs of io_show_virtual_keyboard() and io_hide_virtual_keyboard() on gfx_directx.dll
> >>> Not tested because I still seem to be missing some of the tools to compile gfx_directx.dll
> >>
> >> When I try to compile following the instructions at
> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling I just get:
> >>
> >> C:\Users\James\src\ohr\wip>scons gfx_directx.dll
> >> scons: Reading SConscript files ...
> >> scons: done reading SConscript files.
> >> scons: Building targets ...
> >> cl /Fogfx_directx\d3d.obj /c gfx_directx\d3d.cpp /TP /nologo /EHsc /W3
> >> /MT /O2 /
> >> GL /DUNICODE /D_UNICODE "/IC:\Program Files (x86)\Microsoft DirectX SDK
> >> (August
> >> 2009)\Include"
> >> 'cl' is not recognized as an internal or external command,
> >> operable program or batch file.
> >> scons: *** [gfx_directx\d3d.obj] Error 1
> >> scons: building terminated because of errors.
> >>
> >>
> >> I believe that I have Visual C++ and the DirectX SDK installed
> >> correctly, and the DXSDK_DIR environment variable points to the right
> >> place.
> >>
> >> ---
> >> James
> >> _______________________________________________
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