[Ohrrpgce] SVN: james/5837 An attempt at implementing the empty stubs of io_show_virtual_keyboard()

Seth Hetu seth.hetu at gmail.com
Sat Jun 15 06:19:24 PDT 2013


"cl" is Microsoft's (aka Visual Studio's) compiler. Are you sure you
have it in your PATH? (I thought scons handled that automatically
though...)

-->Seth

On Fri, Jun 14, 2013 at 6:49 PM, James Paige <Bob at hamsterrepublic.com> wrote:
> On Fri, Jun 14, 2013 at 03:28:08PM -0700, subversion at HamsterRepublic.com wrote:
>> james
>> 2013-06-14 15:28:08 -0700 (Fri, 14 Jun 2013)
>> 214
>> An attempt at implementing the empty stubs of io_show_virtual_keyboard() and io_hide_virtual_keyboard() on gfx_directx.dll
>> Not tested because I still seem to be missing some of the tools to compile gfx_directx.dll
>
> When I try to compile following the instructions at
> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling I just get:
>
> C:\Users\James\src\ohr\wip>scons gfx_directx.dll
> scons: Reading SConscript files ...
> scons: done reading SConscript files.
> scons: Building targets ...
> cl /Fogfx_directx\d3d.obj /c gfx_directx\d3d.cpp /TP /nologo /EHsc /W3
> /MT /O2 /
> GL /DUNICODE /D_UNICODE "/IC:\Program Files (x86)\Microsoft DirectX SDK
> (August
> 2009)\Include"
> 'cl' is not recognized as an internal or external command,
> operable program or batch file.
> scons: *** [gfx_directx\d3d.obj] Error 1
> scons: building terminated because of errors.
>
>
> I believe that I have Visual C++ and the DirectX SDK installed
> correctly, and the DXSDK_DIR environment variable points to the right
> place.
>
> ---
> James
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