[Ohrrpgce] Android SdlVideoResize=y
James Paige
Bob at HamsterRepublic.com
Thu Jun 6 07:52:15 PDT 2013
On Thu, Jun 06, 2013 at 01:35:03PM +1200, Ralph Versteegen wrote:
> On 6 June 2013 04:53, James Paige <Bob at hamsterrepublic.com> wrote:
> > I was experimenting with the Android build a little. It runs really nice
> > on the OUYA. Don't Eat Soap goes the full 18.2 fps, and bell of CHaos
> > runs at a pretty solid 18.1 fps (on the first screen with no enemies, I
> > couldn't jump)
> >
> > I change the button mappings. I figured there was no point to mapping
> > any of the buttons to arrow keys because there is already an arrow key
> > thingy on the left, so just for testing Bell of Chaos I mapped:
> >
> > AppTouchscreenKeyboardKeysAmount=4
> > AppTouchscreenKeyboardKeysAmountAutoFire=0
> > RedefinedKeysScreenKb="LCTRL LALT RETURN ESCAPE"
> > RedefinedKeysScreenKbNames="CTRL ALT Enter ESC"
> >
> > and tested it on a Nexus 7 at work. It played very nicely. Small
> > slowdown when a lot of stuff is happening, but still totally playable.
>
> Cool!
>
> > One thing I have noticed on all three of the devices I have tested is
> > that the screen only takes up the top left corner, and that there are
> > black spaces on the right and bottom, like this:
> > http://i.imgur.com/O7F3NxB.jpg
> >
> > I tried setting:
> >
> > SdlVideoResize=y
> >
> > But it seemed to make no difference. (and I did remember to increment
> > AppVersionCode)
> >
> > ---
> > James
>
> If you want to try stretching the screen, modify gfx_sdl.bas.
> Currently it asks SDL_SetVideoMode for a buffer the size of the
> screen, and then uses the highest zoom amount possible. I did that
> because on my emulator when I only asked for a 320x200 screen it was
> glitchy with the image cut up into pieces.
Oh, I understand!
I/OHRRPGCE(20248): gfx_sdl: screen size is 1280*736
I/OHRRPGCE(20248): gfx_sdl: selected zoom = 3
So SDL_SetVideoMode(0, 0, bitdepth, flags) returns the actual
resolution, 1280*736 and then allocates a screen of that full size. Then
select_zoom_automatically finds the biggest zoom that fits within that
size.
... *testing*
I forced the screen size to 320x200 and zoom to 1, and then recompiled
with SdlVideoResize=y and it works beautifully on the Nexus 7
http://i.imgur.com/Rsghv3v.jpg
Now if we can just figure out a method that works on both old and new
devices, or a graceful way to pick between the two screen sizing
methods.
---
James
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