[Ohrrpgce] Android port

Seth Hetu seth.hetu at gmail.com
Wed Jun 5 08:46:43 PDT 2013


For some reason, the latest commits (which seem mostly benign) are
giving me some errors when I try to compile the ohrrpgce:

I edited compile-using-toolchain.sh and changed:
   cd .. && scons fbc=$FBC android=1 debug=1 unlump relump reload vectortest
...to:
   cd .. && scons fbc=$FBC android=1 debug=1 unlump relump reload
vectortest game

Now I get the following:

/home/sethhetu/android-tmc-toolchain/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld:
error: cannot find -lSDL
/home/sethhetu/android-tmc-toolchain/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld:
error: cannot find -lSDL
/home/sethhetu/android-tmc-toolchain/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld:
error: cannot find -lSDL_mixer
(full log: http://pastie.org/8010539)

If I try to run just "scons fbc=path/to/fbc android-source=1 debug=1
game" then it works.

Is this expected? Should I not add "game" as a target to
compile-using-toolchain.sh?

Also, it might make sense to have compile-using-toolchain.sh take a
list of scons targets, e.g.:
   ./compile-using-toolchain.sh   game vectortest

-->Seth

On Wed, Jun 5, 2013 at 6:58 AM, Ralph Versteegen <teeemcee at gmail.com> wrote:
> Wow, thanks for the help, I didn't actually mean to ask you to perform
> all those tests :)
>
> I only saw garbage on startup in an emulator with hardware (host)
> accelerated OpenGL enabled, but none on my device (which has no GPU)
> or an emulator without it. So I thought it might be specific to an
> (emulated) GPU being available rather than whether or not it's running
> on an emulator.
>
> We normally test interactivetest.rpg using the
> testgame/interactivetest.ohrkeys recorded input file, which is fed in
> with a commandline argument. Since being able to specify commandline
> arguments would be quite useful I just added the ability to do so
> (though I haven't tested it under android). You should be able to
> place a file called ohrrpgce_arguments.txt in the
> com.hamsterrepublic.ohrrpgce.game/files/ directory. (Is this directory
> always on the SD card, or will it be there only if the app is
> installed on the SD card? And I don't see where the app binary files
> are...
>
> To compile Custom, just specific 'custom' instead of 'game' when
> invoking scons. This didn't work before, I just fixed that. Tried it
> out now, compiled and ran fine. But the app will still be called
> OHRRPGCE Game. I guess we probably don't want to seriously package
> Custom for android, so that at least saves the hassle of multiple
> project directories and config files. (But what about packaging
> individual games?)
>
> The Compiling on Android page gives instructions for compiling
> commandline programs, which is anything aside from Game and Custom. It
> produces binaries in the wip folder which you need to copy to the
> device and run manually. When not crosscompiling, "scons test" can be
> used to run all test programs and games.
>
> On 5 June 2013 11:00, Seth Hetu <seth.hetu at gmail.com> wrote:
>> Regarding the other tests, I copied interactivetest.rpg to the games
>> folder and ran it, but there aren't enough input buttons for me to run
>> it manually. (I was able to run it through about six tests). I there a
>> way to run it automatically?
>>
>> For vectortest and reloadtest, I was only able to find some binary
>> files in wip. Is this something I should copy to the device and run?
>> I'm not really familiar with the OHR's testing framework.
>>
>> Finally, regarding Custom, I'm in way over my head;
>> "MainActivity-debug.apk" seems to only contain Game. Any thoughts on
>> how to point sdl-android to Custom as the main Activity?
>>
>> -->Seth
>>
>>
>> On Mon, Jun 3, 2013 at 10:26 PM, Ralph Versteegen <teeemcee at gmail.com> wrote:
>>> Great! Good to hear that I didn't miss anything in the compile instructions.
>>>
>>> The git clones of the OHR repository on gitorious (both mine and
>>> Neo's) are far out of date. I only rarely push anything to gitorious.
>>>
>>> Do you see garbage on screen when the program starts?
>>> There's very little that I've actually tested; I expect that there are
>>> lots of problems to be found. Do save files work? Custom?
>>> interactivetest?) Do vectortest and reloadtest pass? (Note that they
>>> put the terminal into a non-echoing state) I haven't been able to
>>> reproduce the test failure I saw before.
>>>
>>> On 4 June 2013 05:45, Seth Hetu <seth.hetu at gmail.com> wrote:
>>>> Ugh, sorry, I'm an idiot. Figured out what I did wrong. I now have
>>>> successfully compiled the OHR for Android (am playing WH now). :D
>>>>
>>>> -->Seth
>>>> PS: I'm totally willing to help test out random stuff if you need it.
>>>> I've got a Nexus 4, and (finally) a working toolchain.
>>>>
>>>> On Mon, Jun 3, 2013 at 1:07 PM, Seth Hetu <seth.hetu at gmail.com> wrote:
>>>>> I ran into an error in the last phase of compiling the APK; posted it
>>>>> to the talk page of the wiki.
>>>>>
>>>>> That reminds me; is it better to post about these kinds of errors to
>>>>> the list or just in the talk page?
>>>>>
>>>>> -->Seth
>>>>>
>>>>> On Mon, Jun 3, 2013 at 10:31 AM, Seth Hetu <seth.hetu at gmail.com> wrote:
>>>>>> Ah, thanks. I misread "the latest SVN" and picked up the latest git source.
>>>>>>
>>>>>> -->Seth
>>>>>>
>>>>>> On Mon, Jun 3, 2013 at 10:13 AM, James Paige <Bob at hamsterrepublic.com> wrote:
>>>>>>> That is in the ohrrpgce svn repository
>>>>>>>
>>>>>>> svn://gilgamesh.hamsterrepublic.com/ohrrpgce
>>>>>>>
>>>>>>> On Mon, Jun 03, 2013 at 09:22:11AM -0400, Seth Hetu wrote:
>>>>>>>> Got a quick question regarding the compiling instructions: "You can
>>>>>>>> use the script wip/android/compiling-using-toolchain.sh..."
>>>>>>>>
>>>>>>>> Where exactly is this? I checked the various repositories I cloned,
>>>>>>>> but can't seem to find it. I'm sure there's a really obvious answer...
>>>>>>>>
>>>>>>>> -->Seth
>>>>>>>>
>>>>>>>> On Sun, Jun 2, 2013 at 1:59 AM, Ralph Versteegen <teeemcee at gmail.com> wrote:
>>>>>>>> > I managed to figure out your makefile problem from the error messages.
>>>>>>>> >
>>>>>>>> > I'm surprised that Bell of Chaos runs that quickly on your tablet,
>>>>>>>> > nearly 5 times faster than my phone. A single core of a high end
>>>>>>>> > desktop CPU is nowhere 5 times faster than the lowest end one (well,
>>>>>>>> > actually it is if you compare to an Atom instead). I guess that on a
>>>>>>>> > device with an actual GPU a lot of CPU is freed up for the
>>>>>>>> > application... but if it's running at <4 fps, then there isn't much
>>>>>>>> > GPU emulating to do anyway :)
>>>>>>>> >
>>>>>>>> > I should have specified the button mapping: top left is ESC, top right
>>>>>>>> > is Enter, and the other four are arrows. Menu and Search are also
>>>>>>>> > Enter, and BACK is Esc.
>>>>>>>> >
>>>>>>>> > On 2 June 2013 17:30, James Paige <Bob at hamsterrepublic.com> wrote:
>>>>>>>> >> No luck compiling tonight, I will try more tomorrow. I tested the apk
>>>>>>>> >> and it runs nicely on my Xoom tablet. Sword of Jade ran smooth as butter
>>>>>>>> >> (well, 18.2 fps butter anyway) and Bell of Chaos averaged around 16.5
>>>>>>>> >> fps. I didn't figure out the SDL button remapping, but that can be a
>>>>>>>> >> task for later too :)
>>>>>>>> >>
>>>>>>>> >> Awesome work, TMC!
>>>>>>>> >>
>>>>>>>> >> ---
>>>>>>>> >> James
>>>>>>>> >>
>>>>>>>> >> On Sat, Jun 01, 2013 at 09:54:18PM -0700, James Paige wrote:
>>>>>>>> >>> Yay! I am excited! :)
>>>>>>>> >>>
>>>>>>>> >>> I am going to try and compile myself. More comments on the wiki talk
>>>>>>>> >>> page :)
>>>>>>>> >>>
>>>>>>>> >>> ---
>>>>>>>> >>> James
>>>>>>>> >>>
>>>>>>>> >>> On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote:
>>>>>>>> >>> > http://tmc.castleparadox.com/pics/android-shot2.png
>>>>>>>> >>> >
>>>>>>>> >>> > A few more debugging sessions, and I've gotten the port working on a
>>>>>>>> >>> > 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've
>>>>>>>> >>> > seen is in the file browser. autotest.rpg passes, though I haven't
>>>>>>>> >>> > tried comparing the screenshots. Although I actually got this far a
>>>>>>>> >>> > week ago, it took me several days to clean things up, e.g. removing
>>>>>>>> >>> > hardcoded paths, fixing the build systems, and fixing various problems
>>>>>>>> >>> > with bad path variables I didn't run into before. I've rewritten the
>>>>>>>> >>> > compile instructions. Do a git pull on both git repositories and
>>>>>>>> >>> > follow the new instructions. Compiling FB actually became more
>>>>>>>> >>> > complicated when I did things the proper way.
>>>>>>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android
>>>>>>>> >>> >
>>>>>>>> >>> > I put lots of info on the wiki:
>>>>>>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port
>>>>>>>> >>> >
>>>>>>>> >>> > Here's a precompiled .apk to play with if you want, although it's too
>>>>>>>> >>> > early to be asking for testing.
>>>>>>>> >>> > http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk
>>>>>>>> >>> > Some of the most obvious problems (see the wiki page for more):
>>>>>>>> >>> > -controls are awkward. But at least you can use the builtin SDL
>>>>>>>> >>> > configuration menu to adjust key bindings and button sizes and
>>>>>>>> >>> > positions
>>>>>>>> >>> > -midi doesn't play, simply because I didn't include instrument patches
>>>>>>>> >>> > for timidity. The suggested patches are 18MB. Can we find a smaller
>>>>>>>> >>> > set?
>>>>>>>> >>> > -directories don't appear in the browser
>>>>>>>> >>> > -there are long pauses in a couple places
>>>>>>>> >>> >
>>>>>>>> >>> > On my low end phone I can seemingly play typical games at full speed,
>>>>>>>> >>> > although only just. Bell of Chaos runs at less than 4 fps though.
>>>>>>>> >>> >
>>>>>>>> >>> >
>>>>>>>> >>> > On 17 May 2013 07:50, Seth Hetu <seth.hetu at gmail.com> wrote:
>>>>>>>> >>> > > Seems pretty similar to my config.mk. Good to know I'm on the right track!
>>>>>>>> >>> > > I'll give it another go if I can drum up some motivation later (the sample
>>>>>>>> >>> > > sdl-android app is strangely giving me an error).
>>>>>>>> >>> > >
>>>>>>>> >>> > > -->Seth
>>>>>>>> >>> > >
>>>>>>>> >>> > >
>>>>>>>> >>> > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>> >>> > > wrote:
>>>>>>>> >>> > >>
>>>>>>>> >>> > >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my config.mk.
>>>>>>>> >>> > >> I am using a Slackware64 14.0 multilib system. I haven't edited
>>>>>>>> >>> > >> anything else:
>>>>>>>> >>> > >>
>>>>>>>> >>> > >> ENABLE_PREFIX=1
>>>>>>>> >>> > >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ -g -m32
>>>>>>>> >>> > >> TARGET_ARCH=x86
>>>>>>>> >>> > >> prefix=/home/ralph/local/fbc-0.90
>>>>>>>> >>> > >> V=1
>>>>>>>> >>> > >>
>>>>>>>> >>> > >> Linking with libffi is optional: you can add -DDISABLE_FFI.
>>>>>>>> >>> > >>
>>>>>>>> >>> > >> On 17 May 2013 04:10, Seth Hetu <seth.hetu at gmail.com> wrote:
>>>>>>>> >>> > >> > While compiling this on a 64-bit system, it seems that setting
>>>>>>>> >>> > >> > TARGET_ARCH
>>>>>>>> >>> > >> > is not sufficient. In particular:
>>>>>>>> >>> > >> >     * gcc will freak out regarding assembly functions and "operand type
>>>>>>>> >>> > >> > mismatch" errors.
>>>>>>>> >>> > >> >     * gcc won't find libffi (on Ubuntu), as it's in a special
>>>>>>>> >>> > >> > "i686-linux-gnu" directory inside "/usr/include".
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> > To get around this, I just hacked the makefile, changing:
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> > ..to:
>>>>>>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32
>>>>>>>> >>> > >> > -I/usr/include/i686-linux-gnu
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> > If you got this working on a 64-bit system some other way, let me know
>>>>>>>> >>> > >> > (I'm
>>>>>>>> >>> > >> > really bad at makefiles).
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> > -->Seth
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>> >>> > >> > wrote:
>>>>>>>> >>> > >> >>
>>>>>>>> >>> > >> >> I did some work on the Android port today, and got to the point of
>>>>>>>> >>> > >> >> being able to compile everything, create an .apk, and install it. It
>>>>>>>> >>> > >> >> currently crashes almost instantly with only the following error
>>>>>>>> >>> > >> >> message (an earlier version at least managed to initialise everything
>>>>>>>> >>> > >> >> except the native code).
>>>>>>>> >>> > >> >>
>>>>>>>> >>> > >> >> D/dalvikvm( 9355): Trying to load lib
>>>>>>>> >>> > >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so
>>>>>>>> >>> > >> >> 0x41f5cdf0
>>>>>>>> >>> > >> >> I/ActivityManager(  495): Process com.hamsterrepublic.ohrrpgce.game
>>>>>>>> >>> > >> >> (pid 9355) has died.
>>>>>>>> >>> > >> >>
>>>>>>>> >>> > >> >> Instructions are here:
>>>>>>>> >>> > >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android
>>>>>>>> >>> > >> >>
>>>>>>>> >>> > >> >> I've automated all the drudgery. Now the hard work remains: debugging,
>>>>>>>> >>> > >> >> platform and device differences, Android-specific OHR modifications,
>>>>>>>> >>> > >> >> touch input, and lots of customisations to all the stuff in the SDL
>>>>>>>> >>> > >> >> port. For example I'm not very happy with the way that emulated
>>>>>>>> >>> > >> >> keyboard input works. we will want per-game settings without having to
>>>>>>>> >>> > >> >> recompile.
>>>>>>>> >>> > >> >>
>>>>>>>> >>> > >> >> However I'm taking a break for a while. I have too much else to do.
>>>>>>>> >>> > >> >> _______________________________________________
>>>>>>>> >>> > >> >> Ohrrpgce mailing list
>>>>>>>> >>> > >> >> ohrrpgce at lists.motherhamster.org
>>>>>>>> >>> > >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> > _______________________________________________
>>>>>>>> >>> > >> > Ohrrpgce mailing list
>>>>>>>> >>> > >> > ohrrpgce at lists.motherhamster.org
>>>>>>>> >>> > >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> >>> > >> >
>>>>>>>> >>> > >> _______________________________________________
>>>>>>>> >>> > >> Ohrrpgce mailing list
>>>>>>>> >>> > >> ohrrpgce at lists.motherhamster.org
>>>>>>>> >>> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> >>> > >
>>>>>>>> >>> > >
>>>>>>>> >>> > >
>>>>>>>> >>> > > _______________________________________________
>>>>>>>> >>> > > Ohrrpgce mailing list
>>>>>>>> >>> > > ohrrpgce at lists.motherhamster.org
>>>>>>>> >>> > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> >>> > >
>>>>>>>> >>> > _______________________________________________
>>>>>>>> >>> > Ohrrpgce mailing list
>>>>>>>> >>> > ohrrpgce at lists.motherhamster.org
>>>>>>>> >>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> >>> >
>>>>>>>> >>> _______________________________________________
>>>>>>>> >>> Ohrrpgce mailing list
>>>>>>>> >>> ohrrpgce at lists.motherhamster.org
>>>>>>>> >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> >>>
>>>>>>>> >> _______________________________________________
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>>>>>>>> >> ohrrpgce at lists.motherhamster.org
>>>>>>>> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> > _______________________________________________
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>>>>>>>> > ohrrpgce at lists.motherhamster.org
>>>>>>>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>> _______________________________________________
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>>>>>>>>
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