[Ohrrpgce] Android port

James Paige Bob at HamsterRepublic.com
Sat Jun 1 21:54:18 PDT 2013


Yay! I am excited! :)

I am going to try and compile myself. More comments on the wiki talk 
page :)

---
James

On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote:
> http://tmc.castleparadox.com/pics/android-shot2.png
> 
> A few more debugging sessions, and I've gotten the port working on a
> 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've
> seen is in the file browser. autotest.rpg passes, though I haven't
> tried comparing the screenshots. Although I actually got this far a
> week ago, it took me several days to clean things up, e.g. removing
> hardcoded paths, fixing the build systems, and fixing various problems
> with bad path variables I didn't run into before. I've rewritten the
> compile instructions. Do a git pull on both git repositories and
> follow the new instructions. Compiling FB actually became more
> complicated when I did things the proper way.
> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android
> 
> I put lots of info on the wiki:
> http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port
> 
> Here's a precompiled .apk to play with if you want, although it's too
> early to be asking for testing.
> http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk
> Some of the most obvious problems (see the wiki page for more):
> -controls are awkward. But at least you can use the builtin SDL
> configuration menu to adjust key bindings and button sizes and
> positions
> -midi doesn't play, simply because I didn't include instrument patches
> for timidity. The suggested patches are 18MB. Can we find a smaller
> set?
> -directories don't appear in the browser
> -there are long pauses in a couple places
> 
> On my low end phone I can seemingly play typical games at full speed,
> although only just. Bell of Chaos runs at less than 4 fps though.
> 
> 
> On 17 May 2013 07:50, Seth Hetu <seth.hetu at gmail.com> wrote:
> > Seems pretty similar to my config.mk. Good to know I'm on the right track!
> > I'll give it another go if I can drum up some motivation later (the sample
> > sdl-android app is strangely giving me an error).
> >
> > -->Seth
> >
> >
> > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen <teeemcee at gmail.com>
> > wrote:
> >>
> >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my config.mk.
> >> I am using a Slackware64 14.0 multilib system. I haven't edited
> >> anything else:
> >>
> >> ENABLE_PREFIX=1
> >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ -g -m32
> >> TARGET_ARCH=x86
> >> prefix=/home/ralph/local/fbc-0.90
> >> V=1
> >>
> >> Linking with libffi is optional: you can add -DDISABLE_FFI.
> >>
> >> On 17 May 2013 04:10, Seth Hetu <seth.hetu at gmail.com> wrote:
> >> > While compiling this on a 64-bit system, it seems that setting
> >> > TARGET_ARCH
> >> > is not sufficient. In particular:
> >> >     * gcc will freak out regarding assembly functions and "operand type
> >> > mismatch" errors.
> >> >     * gcc won't find libffi (on Ubuntu), as it's in a special
> >> > "i686-linux-gnu" directory inside "/usr/include".
> >> >
> >> > To get around this, I just hacked the makefile, changing:
> >> >
> >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration
> >> >
> >> > ..to:
> >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32
> >> > -I/usr/include/i686-linux-gnu
> >> >
> >> > If you got this working on a 64-bit system some other way, let me know
> >> > (I'm
> >> > really bad at makefiles).
> >> >
> >> > -->Seth
> >> >
> >> >
> >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen <teeemcee at gmail.com>
> >> > wrote:
> >> >>
> >> >> I did some work on the Android port today, and got to the point of
> >> >> being able to compile everything, create an .apk, and install it. It
> >> >> currently crashes almost instantly with only the following error
> >> >> message (an earlier version at least managed to initialise everything
> >> >> except the native code).
> >> >>
> >> >> D/dalvikvm( 9355): Trying to load lib
> >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so
> >> >> 0x41f5cdf0
> >> >> I/ActivityManager(  495): Process com.hamsterrepublic.ohrrpgce.game
> >> >> (pid 9355) has died.
> >> >>
> >> >> Instructions are here:
> >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android
> >> >>
> >> >> I've automated all the drudgery. Now the hard work remains: debugging,
> >> >> platform and device differences, Android-specific OHR modifications,
> >> >> touch input, and lots of customisations to all the stuff in the SDL
> >> >> port. For example I'm not very happy with the way that emulated
> >> >> keyboard input works. we will want per-game settings without having to
> >> >> recompile.
> >> >>
> >> >> However I'm taking a break for a while. I have too much else to do.
> >> >> _______________________________________________
> >> >> Ohrrpgce mailing list
> >> >> ohrrpgce at lists.motherhamster.org
> >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > Ohrrpgce mailing list
> >> > ohrrpgce at lists.motherhamster.org
> >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> >> >
> >> _______________________________________________
> >> Ohrrpgce mailing list
> >> ohrrpgce at lists.motherhamster.org
> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> >
> >
> >
> > _______________________________________________
> > Ohrrpgce mailing list
> > ohrrpgce at lists.motherhamster.org
> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> >
> _______________________________________________
> Ohrrpgce mailing list
> ohrrpgce at lists.motherhamster.org
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> 



More information about the Ohrrpgce mailing list