[Ohrrpgce] Android port

Seth Hetu seth.hetu at gmail.com
Mon Jun 3 10:07:58 PDT 2013


I ran into an error in the last phase of compiling the APK; posted it
to the talk page of the wiki.

That reminds me; is it better to post about these kinds of errors to
the list or just in the talk page?

-->Seth

On Mon, Jun 3, 2013 at 10:31 AM, Seth Hetu <seth.hetu at gmail.com> wrote:
> Ah, thanks. I misread "the latest SVN" and picked up the latest git source.
>
> -->Seth
>
> On Mon, Jun 3, 2013 at 10:13 AM, James Paige <Bob at hamsterrepublic.com> wrote:
>> That is in the ohrrpgce svn repository
>>
>> svn://gilgamesh.hamsterrepublic.com/ohrrpgce
>>
>> On Mon, Jun 03, 2013 at 09:22:11AM -0400, Seth Hetu wrote:
>>> Got a quick question regarding the compiling instructions: "You can
>>> use the script wip/android/compiling-using-toolchain.sh..."
>>>
>>> Where exactly is this? I checked the various repositories I cloned,
>>> but can't seem to find it. I'm sure there's a really obvious answer...
>>>
>>> -->Seth
>>>
>>> On Sun, Jun 2, 2013 at 1:59 AM, Ralph Versteegen <teeemcee at gmail.com> wrote:
>>> > I managed to figure out your makefile problem from the error messages.
>>> >
>>> > I'm surprised that Bell of Chaos runs that quickly on your tablet,
>>> > nearly 5 times faster than my phone. A single core of a high end
>>> > desktop CPU is nowhere 5 times faster than the lowest end one (well,
>>> > actually it is if you compare to an Atom instead). I guess that on a
>>> > device with an actual GPU a lot of CPU is freed up for the
>>> > application... but if it's running at <4 fps, then there isn't much
>>> > GPU emulating to do anyway :)
>>> >
>>> > I should have specified the button mapping: top left is ESC, top right
>>> > is Enter, and the other four are arrows. Menu and Search are also
>>> > Enter, and BACK is Esc.
>>> >
>>> > On 2 June 2013 17:30, James Paige <Bob at hamsterrepublic.com> wrote:
>>> >> No luck compiling tonight, I will try more tomorrow. I tested the apk
>>> >> and it runs nicely on my Xoom tablet. Sword of Jade ran smooth as butter
>>> >> (well, 18.2 fps butter anyway) and Bell of Chaos averaged around 16.5
>>> >> fps. I didn't figure out the SDL button remapping, but that can be a
>>> >> task for later too :)
>>> >>
>>> >> Awesome work, TMC!
>>> >>
>>> >> ---
>>> >> James
>>> >>
>>> >> On Sat, Jun 01, 2013 at 09:54:18PM -0700, James Paige wrote:
>>> >>> Yay! I am excited! :)
>>> >>>
>>> >>> I am going to try and compile myself. More comments on the wiki talk
>>> >>> page :)
>>> >>>
>>> >>> ---
>>> >>> James
>>> >>>
>>> >>> On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote:
>>> >>> > http://tmc.castleparadox.com/pics/android-shot2.png
>>> >>> >
>>> >>> > A few more debugging sessions, and I've gotten the port working on a
>>> >>> > 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've
>>> >>> > seen is in the file browser. autotest.rpg passes, though I haven't
>>> >>> > tried comparing the screenshots. Although I actually got this far a
>>> >>> > week ago, it took me several days to clean things up, e.g. removing
>>> >>> > hardcoded paths, fixing the build systems, and fixing various problems
>>> >>> > with bad path variables I didn't run into before. I've rewritten the
>>> >>> > compile instructions. Do a git pull on both git repositories and
>>> >>> > follow the new instructions. Compiling FB actually became more
>>> >>> > complicated when I did things the proper way.
>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android
>>> >>> >
>>> >>> > I put lots of info on the wiki:
>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port
>>> >>> >
>>> >>> > Here's a precompiled .apk to play with if you want, although it's too
>>> >>> > early to be asking for testing.
>>> >>> > http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk
>>> >>> > Some of the most obvious problems (see the wiki page for more):
>>> >>> > -controls are awkward. But at least you can use the builtin SDL
>>> >>> > configuration menu to adjust key bindings and button sizes and
>>> >>> > positions
>>> >>> > -midi doesn't play, simply because I didn't include instrument patches
>>> >>> > for timidity. The suggested patches are 18MB. Can we find a smaller
>>> >>> > set?
>>> >>> > -directories don't appear in the browser
>>> >>> > -there are long pauses in a couple places
>>> >>> >
>>> >>> > On my low end phone I can seemingly play typical games at full speed,
>>> >>> > although only just. Bell of Chaos runs at less than 4 fps though.
>>> >>> >
>>> >>> >
>>> >>> > On 17 May 2013 07:50, Seth Hetu <seth.hetu at gmail.com> wrote:
>>> >>> > > Seems pretty similar to my config.mk. Good to know I'm on the right track!
>>> >>> > > I'll give it another go if I can drum up some motivation later (the sample
>>> >>> > > sdl-android app is strangely giving me an error).
>>> >>> > >
>>> >>> > > -->Seth
>>> >>> > >
>>> >>> > >
>>> >>> > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen <teeemcee at gmail.com>
>>> >>> > > wrote:
>>> >>> > >>
>>> >>> > >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my config.mk.
>>> >>> > >> I am using a Slackware64 14.0 multilib system. I haven't edited
>>> >>> > >> anything else:
>>> >>> > >>
>>> >>> > >> ENABLE_PREFIX=1
>>> >>> > >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ -g -m32
>>> >>> > >> TARGET_ARCH=x86
>>> >>> > >> prefix=/home/ralph/local/fbc-0.90
>>> >>> > >> V=1
>>> >>> > >>
>>> >>> > >> Linking with libffi is optional: you can add -DDISABLE_FFI.
>>> >>> > >>
>>> >>> > >> On 17 May 2013 04:10, Seth Hetu <seth.hetu at gmail.com> wrote:
>>> >>> > >> > While compiling this on a 64-bit system, it seems that setting
>>> >>> > >> > TARGET_ARCH
>>> >>> > >> > is not sufficient. In particular:
>>> >>> > >> >     * gcc will freak out regarding assembly functions and "operand type
>>> >>> > >> > mismatch" errors.
>>> >>> > >> >     * gcc won't find libffi (on Ubuntu), as it's in a special
>>> >>> > >> > "i686-linux-gnu" directory inside "/usr/include".
>>> >>> > >> >
>>> >>> > >> > To get around this, I just hacked the makefile, changing:
>>> >>> > >> >
>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration
>>> >>> > >> >
>>> >>> > >> > ..to:
>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32
>>> >>> > >> > -I/usr/include/i686-linux-gnu
>>> >>> > >> >
>>> >>> > >> > If you got this working on a 64-bit system some other way, let me know
>>> >>> > >> > (I'm
>>> >>> > >> > really bad at makefiles).
>>> >>> > >> >
>>> >>> > >> > -->Seth
>>> >>> > >> >
>>> >>> > >> >
>>> >>> > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen <teeemcee at gmail.com>
>>> >>> > >> > wrote:
>>> >>> > >> >>
>>> >>> > >> >> I did some work on the Android port today, and got to the point of
>>> >>> > >> >> being able to compile everything, create an .apk, and install it. It
>>> >>> > >> >> currently crashes almost instantly with only the following error
>>> >>> > >> >> message (an earlier version at least managed to initialise everything
>>> >>> > >> >> except the native code).
>>> >>> > >> >>
>>> >>> > >> >> D/dalvikvm( 9355): Trying to load lib
>>> >>> > >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so
>>> >>> > >> >> 0x41f5cdf0
>>> >>> > >> >> I/ActivityManager(  495): Process com.hamsterrepublic.ohrrpgce.game
>>> >>> > >> >> (pid 9355) has died.
>>> >>> > >> >>
>>> >>> > >> >> Instructions are here:
>>> >>> > >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android
>>> >>> > >> >>
>>> >>> > >> >> I've automated all the drudgery. Now the hard work remains: debugging,
>>> >>> > >> >> platform and device differences, Android-specific OHR modifications,
>>> >>> > >> >> touch input, and lots of customisations to all the stuff in the SDL
>>> >>> > >> >> port. For example I'm not very happy with the way that emulated
>>> >>> > >> >> keyboard input works. we will want per-game settings without having to
>>> >>> > >> >> recompile.
>>> >>> > >> >>
>>> >>> > >> >> However I'm taking a break for a while. I have too much else to do.
>>> >>> > >> >> _______________________________________________
>>> >>> > >> >> Ohrrpgce mailing list
>>> >>> > >> >> ohrrpgce at lists.motherhamster.org
>>> >>> > >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>> >>> > >> >
>>> >>> > >> >
>>> >>> > >> >
>>> >>> > >> > _______________________________________________
>>> >>> > >> > Ohrrpgce mailing list
>>> >>> > >> > ohrrpgce at lists.motherhamster.org
>>> >>> > >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>> >>> > >> >
>>> >>> > >> _______________________________________________
>>> >>> > >> Ohrrpgce mailing list
>>> >>> > >> ohrrpgce at lists.motherhamster.org
>>> >>> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>> >>> > >
>>> >>> > >
>>> >>> > >
>>> >>> > > _______________________________________________
>>> >>> > > Ohrrpgce mailing list
>>> >>> > > ohrrpgce at lists.motherhamster.org
>>> >>> > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>> >>> > >
>>> >>> > _______________________________________________
>>> >>> > Ohrrpgce mailing list
>>> >>> > ohrrpgce at lists.motherhamster.org
>>> >>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>> >>> >
>>> >>> _______________________________________________
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>>> >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>> >>>
>>> >> _______________________________________________
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>>> > _______________________________________________
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