[Ohrrpgce] Mac app bundles build on Windows crash on Mac

James Paige Bob at HamsterRepublic.com
Wed Apr 10 10:29:12 PDT 2013


On Wed, Apr 10, 2013 at 09:52:23AM -0700, James Paige wrote:
> I was almost finished releasing beelzebufo, when I was puzzled and 
> displayed to discover that Mac App game bundles build on Windows do not 
> work. If you build them on mac, they work fine.
> 
> Here is the crash message:
> 
> http://pastebin.com/jhu5H4b8
> 
> It looks like the problem has something to do with the SDL framework, 
> but I don't understand how this would fail on windows because there are 
> no more symlinks.

"dismayed" not "displayed"

I took the working app build on a Mac and compared it to the broken app 
built on Windows. I discovered that 
Contents/FrameWorks/SDL_mixer.framework/Versions/A/Frameworks/mikmod.framework 
is empty in the broken app.

I tested tar.exe from the command line, and discovered that when it 
unpacks ohrrpgce-mac.minimal.tar it incorrectly unpacks several of the 
subfolders into the current directory, instead of where they belong 
under the OHRRPGCE-Game.app folder heirarchy.

So the short answer is that this bug is, yet again, another instance of 
the windows port of tar.exe being a worthless piece of crap :(

---
James



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