[Ohrrpgce] Slice based menus
Jay Tennant
hierandel8 at crazyleafgames.com
Tue Feb 21 08:27:34 PST 2012
> From: "Jay Tennant" <hierandel8 at crazyleafgames.com>
> Sent: Tuesday, February 21, 2012 6:45 AM
>
> > From: Ralph Versteegen <teeemcee at gmail.com>
> > Sent: Tuesday, February 21, 2012 12:47 AM
> >
> > On 21 February 2012 06:46, Jay Tennant <hierandel8 at crazyleafgames.com> wrote:
> > > This is a non-OS specific goal. Everything is rendered inside
> > > the engine, as it is now. The objective is to make widgets
> > > that are intuitive for users. It is a native implementation.
> >
> > "native implementation"? What does "native" mean anyway? I always
> > thought it meant provided by/tightly dependent on the platform
> > (OS/hardware).
>
> Provided by/tightly platform dependent? Eh, no. Here's a picture:
> http://www.crazyleafgames.com/OutSourced/widgetExample1.png
I think my vocabulary is a bit confused here. My usage of "native"
was actually the opposite of the actual usage. Perhaps "emulated"
would have been a better term. I was thinking "native to the program".
Doi!
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