[Ohrrpgce] [Bug 949] New: Wallmap: One-way passability between tiles
bugzilla-daemon at ravenwest.dreamhost.com
bugzilla-daemon at ravenwest.dreamhost.com
Fri Feb 10 14:16:45 PST 2012
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=949
Bug #: 949
Summary: Wallmap: One-way passability between tiles
Classification: Unclassified
Product: OHRRPGCE
Version: Future (B?)
Platform: PC
OS/Version: Windows 7
Status: NEW
Severity: feature request
Priority: P3
Component: Maps
AssignedTo: ohrrpgce at lists.motherhamster.org
ReportedBy: sonichedgehog_hyperblast00 at yahoo.com
I don't believe this is an urgent feature, but it would come in handy, for eg:
Creating one-way corridors. It would be nice if the Wallmap supported one-way
passability on tile edges. So for example, if two tiles are one next to
another, you can walk from the left one to the right one, but not from the
right one to the left one.
For simple doors, you can easily spawn an invisible NPC to block coming back.
But if the mapper wishes to make a more advanced door or corridor, this
wouldn't work as easily, and would require connecting several triggers and
NPC's at best. My suggestion is a clean way to do it, by letting the wallmap
filter direction on any edge.
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