[Ohrrpgce] [Bug 949] New: Wallmap: One-way passability between tiles

bugzilla-daemon at ravenwest.dreamhost.com bugzilla-daemon at ravenwest.dreamhost.com
Fri Feb 10 14:16:45 PST 2012


http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=949

             Bug #: 949
           Summary: Wallmap: One-way passability between tiles
    Classification: Unclassified
           Product: OHRRPGCE
           Version: Future (B?)
          Platform: PC
        OS/Version: Windows 7
            Status: NEW
          Severity: feature request
          Priority: P3
         Component: Maps
        AssignedTo: ohrrpgce at lists.motherhamster.org
        ReportedBy: sonichedgehog_hyperblast00 at yahoo.com


I don't believe this is an urgent feature, but it would come in handy, for eg:
Creating one-way corridors. It would be nice if the Wallmap supported one-way
passability on tile edges. So for example, if two tiles are one next to
another, you can walk from the left one to the right one, but not from the
right one to the left one.

For simple doors, you can easily spawn an invisible NPC to block coming back.
But if the mapper wishes to make a more advanced door or corridor, this
wouldn't work as easily, and would require connecting several triggers and
NPC's at best. My suggestion is a clean way to do it, by letting the wallmap
filter direction on any edge.

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