[Ohrrpgce] [Bug 849] Accidentally walking an NPC/hero twice can misalign
bugzilla-daemon at ravenwest.dreamhost.com
bugzilla-daemon at ravenwest.dreamhost.com
Tue Oct 26 09:26:35 PDT 2010
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=849
--- Comment #2 from Bob the Hamster <Bob at HamsterRepublic.com> 2010-10-26 09:26:32 PDT ---
(In reply to comment #1)
> However, doesn't walk(npc|hero) suffer the same problem? It's probably a bad
> idea to make such a change to walknpc, since of course very old games use it
> (or do they use some other command?) to purposefully unalign heroes/npcs. Can
> we improve these commands? We could add a backcompat bitset which also causes
> walk(npc|hero) to stop at a tile boundary. Actually, we should add such a bit
> and make it solve ALL our alignment problems! Right?
Yeah, this sounds like a good case for a backcompat bit.
I know a few old games used this method for intentional misalignment. Siv:
Journey of an Egg is the only one I can remember specifically.
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