[Ohrrpgce] better palette options

Mike Caron caron.mike at gmail.com
Thu Oct 7 21:26:01 PDT 2010


On 10/8/2010 0:23, Ralph Versteegen wrote:
> On 8 October 2010 14:59, David Gowers (kampu)<00ai99 at gmail.com>  wrote:
>> On Fri, Oct 8, 2010 at 9:44 AM, Jeremy Bursey<zippywings at hotmail.com>  wrote:
>>> I'm only subscribed to the mailing digest, not the individual alerts, so I
>>> have to cut and paste those comments related to the palette discussion I
>>> introduced last night. Hopefully this doesn't come out all messy.
>>>
>>>> Did james modify my palette in that way? I know he changed it slightly
>>>> before
>>>> installing as the new default. That's a shame if so; I specifically
>>>> designed
>>>> it to not waste a single entry.
>>>
>>> The game I'm updating actually started 10 years ago on the old palette, so I
>>> am using most of the original colors. I just had to move all my yellows to
>>> the
>>> top row to make room for all my "sand" tiles. So that's the specific issue
>>> I'm
>>> facing. At the moment, using my updated palette turns all the UI colors
>>> yellow.
>>>
>>> I'd like to use yours at some point, actually, but the time it would take me
>>> to convert 160 palettes, 300 backdrops, over 1,000 sprites, and so on to the
>>> compatable colors would cause me unthinkable pain, and I'm not ready to take
>>> that plunge yet. An update to how palettes are handled would certainly make
>>> the effort more desirable.
>> i wrote an app which does that automatically (CHGPAL). have you tried
>> it on a copy of your rpg?
>> http://rpg.hamsterrepublic.com/ohrrpgce/Graphics_Utilities
>
> CHGPAL doesn't handle box borders, portraits or UI colours, and it
> uses the old master palette format instead of the new one, but it
> shouldn't be much work to update it if desired.
>
>> It's a simple enough procedure that CUSTOM  could conceivably
>> implement it as an option on the master palette screen.
>
> Yes, it would be good. I don't know how to best pick the nearest match
> in the new palette for a colour (and should you let the user override
> this somehow, as they can when importing backdrops?), but in this case
> Jeremy just wants to move colours around the palette.
>
>>>
>>> That's the part that made me question whether this was worth discussing.
>>>
>>>> have you seen
>>>> http://rpg.hamsterrepublic.com/ohrrpgce/Plan_for_256_color_sprites
>>>
>>> I have, actually. But it was my understanding that this was still light
>>> years
>>> away from becoming reality, if it was ever meant to become reality.
>>
>> I'm working on some formal YAML propositions regarding sprite
>> upgrades. They have the property of being very succint, so hopefully
>> that will help things to happen
>
> What is a "formal YAML proposition"?? A proposal for a new graphics
> format? I'm keen to have that agreed upon.

Just to add my two cents, I think PNG would be a good format for 
sprites. As a bonus, you can embed whatever metadata you might need 
directly in the image.

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