[Ohrrpgce] Mac OS X port

James Paige Bob at HamsterRepublic.com
Mon Oct 4 13:10:51 PDT 2010


> >> > If on Mac OS X, create an app bundle of the game
> >>
> >> What about packaging for other platforms? Just because you're not
> >> using a Mac doesn't mean you don't want to create an .app bundle.
> >>
> >> I suggest having an extra download that contains all the binaries
> >> needed for cross-packaging to each system.
> >
> > That would be excellent. It has limitations-- for example, we can't run
> > Innosetup on Linux, we can't run debian packaging tools on Mac OS X, and
> > we can't create mac dmg files on Windows, but wherver it is possible to
> > do cross-platform pakaging, we should do it.
> 
> Apparently you can easily create a dmg file, just like you would an
> iso, but with HFS+ filesystem. Are dmg's noncompressed? What's the
> standard file compressor? Should we just use bz2?

Nope. An uncompressed HFS+ dmg works, but you would never use one for 
software distribution (nor have I ever seen a gzipped or bz2'ed dmg 
file anywhere) I think an app inside a zip file would be less confusing 
to a Mac user with no PC background than would be a gzipped uncompressed 
dmg.

>From my googlings, nobody seems to know how dmg compression works, so 
unless you are on a mac and can run hdiutil, there does not seem to be 
any way to create a proper dmg file.

---
James



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