[Ohrrpgce] [Bug 802] New: Multiple overhead layers don't work unless they use the default tileset
bugzilla-daemon at karnov.dreamhost.com
bugzilla-daemon at karnov.dreamhost.com
Wed Dec 30 21:43:48 PST 2009
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=802
Summary: Multiple overhead layers don't work unless they use
the default tileset
Product: OHRRPGCE
Version: Nigtly WIP Builds (Ypsiliform)
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Maps
AssignedTo: ohrrpgce at lists.motherhamster.org
ReportedBy: Bob at HamsterRepublic.com
Blocks: 683
Pepsi Ranger reports:
http://castleparadox.com/ohr/viewtopic.php?t=6497
> The new layer system has a bit of a decapitation problem. When I added Layer 3
> to the map, but gave it a different tileset from the default, my Layer 2 tiles
> all but vanished. I still have all layers set for visibility. When I bring
> Layer 3 back to the default tileset (or the matching number), everything
> returns to normal.
>
> I didn't change any other layer from the standard positioning.
>
> I'm pretty sure the problem is that it isn't recognizing transparent tiles, and
> is instead turning everything from the overhead tile layers invisible. There
> may also be a corruption problem because when I give Layer 3 a palette from a
> different map (but don't lay any tiles), it bungs up all of Layer 2's tiles.
>
> I am, at least, able to add a third layer, but the tileset has to match the
> default for it keep from wrecking the visuals.
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