[Ohrrpgce] SVN: jay/3265 gfx_directx backend, v1.5. Resolved a bug where boxes would flash, ie. w

Mike Caron caron.mike at gmail.com
Wed Dec 30 11:48:10 PST 2009


I find it helpful to "svn add" any new files immediately. That way, figuring out what files are new and which are changed is just an "svn status" away!
------Original Message------
From: Jay Tennant
Sender: ohrrpgce-bounces at lists.motherhamster.org
To: ohrrpgce at lists.motherhamster.org
ReplyTo: ohrrpgce at lists.motherhamster.org
ReplyTo: hierandel8 at crazyleafgames.com
Subject: Re: [Ohrrpgce] SVN: jay/3265 gfx_directx backend,v1.5. Resolved a bug where boxes would flash, ie. w
Sent: Dec 30, 2009 2:36 PM

> From: James Paige <Bob at HamsterRepublic.com>
> Sent: Wednesday, December 30, 2009 12:08 PM
> 
> On Tue, Dec 29, 2009 at 11:55:53PM -0800, subversion at HamsterRepublic.com wrote:
> > jay
> > 2009-12-29 23:55:53 -0800 (Tue, 29 Dec 2009)
> > 225
> > gfx_directx backend, v1.5. Resolved a bug where boxes would flash, ie. when custom starts up and asks if you want more error reports. Not submitting code--it's getting very ugly, and I'm in the middle of cleaning up the code.
> > ---
> > U   wip/gfx_directx.dll
> 
> No need to be embarrassed about committing ugly code. I have more than 
> my share of it in the repository already :)

It's not so much the ugly code as it is I can't figure out which file has been updated, which is to be deleted, which is to be added. Worse, the code is in transition, so I don't definitively know yet which source is dependent on certain files. By tonight I'll have it worked out. It's a nightmare with all this code!



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Mike Caron


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