[Ohrrpgce] SVN: jay/3249 Version 1.3. No longer requires d3d9.dll or d3dx9_*.dll to be installed

Ralph Versteegen teeemcee at gmail.com
Wed Dec 30 08:56:38 PST 2009


2009/12/27  <subversion at hamsterrepublic.com>:
> jay
> 2009-12-26 14:43:12 -0800 (Sat, 26 Dec 2009)
> 517
> Version 1.3. No longer requires d3d9.dll or d3dx9_*.dll to be installed to attempt an initialization. The libraries are opened via LoadLibrary now, instead of the pragma comment directive. Cleaned up a lot of code. Removed several remnants of shader programming.

A very nice size improvement.

> Added Native Resolution Multiples when you grab the corners of the window--it will snap to the closest native resolution multiple (ie. 320x200, 640x400, 960x600, etc.).

This is exactly what I've wanted ever since the OHR escaped DOS. I'm
so happy to finally have it!
The way in which you can still create arbitrary sized windows is
clever, I wasn't expecting that.

> Removed fps display, font dependency, caps testing. See release.txt for more info.
> ---
> U   wip/gfx_directx/release.txt
> U   wip/gfx_directx/resources/gfx_directx.rc
> U   wip/gfx_directx/source/gfx_directx.cpp
> U   wip/gfx_directx/source/gfx_directx_cls.cpp
> U   wip/gfx_directx/source/gfx_directx_cls.h
> D   wip/gfx_directx/source/gfx_directx_cls_d3d9caps.cpp
> D   wip/gfx_directx/source/gfx_directx_cls_d3d9caps.h
> D   wip/gfx_directx/source/gfx_directx_cls_font.cpp
> D   wip/gfx_directx/source/gfx_directx_cls_font.h
> D   wip/gfx_directx/source/gfx_directx_cls_fps.cpp
> D   wip/gfx_directx/source/gfx_directx_cls_fps.h
> U   wip/gfx_directx/source/gfx_directx_cls_midsurface.cpp
> D   wip/gfx_directx/source/gfx_directx_cls_quad.cpp
> D   wip/gfx_directx/source/gfx_directx_cls_quad.h
> U   wip/gfx_directx/source/gfx_directx_test1.cpp
> U   wip/gfx_directx/source/resource.h
> U   wip/gfx_directx.dll
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