[Ohrrpgce] SVN: teeemcee/3255 Add script error level option in Custom. While upgrading a game, a popup
Ralph Versteegen
teeemcee at gmail.com
Mon Dec 28 19:45:38 PST 2009
On 29/12/2009, James Paige <Bob at hamsterrepublic.com> wrote:
> On Mon, Dec 28, 2009 at 08:56:20AM -0800, subversion at HamsterRepublic.com wrote:
> > teeemcee
> > 2009-12-28 08:56:20 -0800 (Mon, 28 Dec 2009)
> > 157
> > Add script error level option in Custom. While upgrading a game, a popup message asks whether to set the error level to the recommended setting. A new trend?
>
> Interesting. I think letting the game author set a default reporting
> level in custom is good, but I have my doubts about this prompting at
> upgrade time. Its a bit confusing. I even felt confused by it, and that
> was *after* I read this commit message.
>
> ---
> James
Trying to cram a full explanation in 40 characters is insanely frustrating.
I felt that it would be inhumane not to show script warnings and
errors by default, yet we should suppress script errors in existing
games by default to prevent a flood of error messages from causing
interruptions.
We could modifying twochoice to split messages into multiple lines,
and write a better prompt message. I take it that the problem is
understanding what is being asked? Do you have any alternatives? Maybe
prompt instead when entering the general data or script menus?
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